If you win...you lose!

“ If You win … You loose ! "
free game

I-Presentation of the game :

This game is a metroid like 2d , a pure platform adventure game, and a die and retry galore :

Unlike most other platform games which are more of the action platform genre or not difficult enough , in this game you control so vulnerable character without any power or protection abilities, or a scratch of an obstacle or trap or enemy means immediate failure.

In fact the game tells the story of a stranger involved in spite of himself in a great dilemma and a great planetary danger , and to make matters worse , he is constantly in a race against time and short of means to solve in time the riddle of this adventure.

If you accept the challenge, would you be able to win the game, really ?

Have fun and especially no flying controllers please …

II-game characteristics :

  • metroid like 2d

  • pure adventure platform game

-die and retry

-5 parts and 4 powers

  • quite difficult game

-several choices to make,

-and a challenge to meet.

Copyright 2021

III- Recommended configuration :

Windows 8.1 or Windows 10

Intel i7 4510 U, equivalent or better

Ge force 850 m, equivalent or greater

Which supports direct x 11 or 12,

500 MB of free hard disk space.

-Partial controller support

-language of the game Fr / En

-genders :

  • metroid like 2d

  • pure adventure platform game

-die and retry .

droit d’auteur 2021
pour more information (trailer, video etc) and for download free game please visit this itch.io page:
If you win...you lose! by Bioshok
If you win...you lose! by Bioshok

Good morning ,

First of all, I strongly recommend that you drop the latest version of the game that you already have in hand and download and try the latest version of the game.

“If you win … you loose! V1.01” .7z that I updated earlier, because in this new version I fixed a major disabling and repulsive defect, namely that a reset after each failure takes forever.

Please give all your opinions, suggestions, advice, feedback after testing the new version of the game completely, and please give me all the lists of errors, faults, bugs and weak points that you will find in this version. Thank you very much.

Note: The game is still temporarily free until September 8, 2021 8:00 am pt (that means temporarily free again for 11 days more or less) after this date, the game becomes paid again).

At the end, here is the list of tips and secrets for those stuck in the game:

-To know or modify the keyboard keys of the game or to see how it corresponds to gamepad buttons, go to options then command options from the main menu.

-First obstacle: see my first youtube video on my other game “escape the wormhole”. It’s the same passage!

Otherwise: to make the longest jump: pass the platform on which you are on and then starting to fall in the air press the jump button without releasing the run button and the direction of the jump

  • Collect objects only once in a game, even after a failure (key, score piece, potion, power) on the other hand, you lose your achievements and your progress when leaving the game without having saved them at the chekpoint (flag).

The objects already obtained apart from the keys and the powers reappear in their place after leaving the game, even after saving, useful for example to be able to increase statistics such as score at a lower cost),

-save flags consuming a score piece of your score (decrease in score by 1 point is proof of saving) score 0 no save and sometimes you have to go through the flag twice to save

  • pay attention to secret passages which hide deadly traps, on the contrary there are false deadly traps which hide bonuses

  • with each use of a power the number of lives decreases

-at each exit from the game, the player loses a life

-the saving capacity is disabled for 10 seconds after each last save or reload (check score to see if the save has been taken into account)

-the shortest passage to finish the game quickly is to always go to the top right when you still have no power, the other two passages (bottom right or top left) are mainly to finish the game is 100%

  • each potion adds one to the characteristic of the same color and decreases one of the characteristics of the other colors, for example the yellow potion increases the score by 1, and decreases by a number of lives and by 5 minutes the time remaining to complete the Game

-the player has two gauge, 1 of lifespan which always drops gradually with time and which must be taken in this case green potion to restore it and mobility gauge immobility or it is necessary to keep roughly the balance between the 2, otherwise it’s a failure

-There are two endings, one classic, the other one must reach the end with at least 1800 score

  • the rotation allows the wall

-sometimes each successive passage through the same portal leads to another different portal

-at 0 life to know at the over range you lose the save and you have to start over from the beginning

  • same thing switch, certain predefined groups activate deactivate block or unlock trap mechanism objects or converts certain objects or traps into static or dynamic into permeable or not with their opposite groups of platforms to 1 which make the opposite state, there is several switch groups at 0 or their complement to 1 same rotation thing

-Some switches require a passage last to have their effects

  • try to press x button on xbox controller or keyboard space during menus to see …

when you always go to the top right as suggested before during the first part, try not to drop the maximum,

otherwise at each fall from a height:

no need to go back to the starting point from below, it is very contraindicated,

instead going back to the main menus and reloading the game is the safest, fastest and easiest way to continue the game from the last save,

instead of waiting indefinitely to fail to start over,

thank you very much and good day.

Cordially …

Good morning everybody, :slight_smile:

First of all, I would like to point out that the game works quite well and is quite successful,:stuck_out_tongue:

the old images and trailer with which I presented the game have nothing to do with the project in its current and next state,:sweat_smile:

besides I will update the trailer soon in not long for the third time,:roll_eyes:

To make sure of this and to better understand the trick, please test the game in its current version on Steam.

Otherwise, I would like to talk about the sequel of the game:

-honestly, I am not able to ensure the continuation of this game for several personal reasons, I can only ensure the follow-up and the update and the completion of the current game,

-but I would like there to be one or more sequels to this project:

For example a second or even a third game why not or a second level editor game like super mario maker or in another form etc etc,

This is why I am currently looking for a developer or team preferably experienced and quite talented to whom to delegate the continuation of the project which takes over the game to produce the sequel(s) to this game by taking enough freedom in their own way without of course distorting the basic project,

So if you are interested, please contact me by private message for more information and more details and to agree,

On this good day and see you soon.:wink:

Cordially.

Mohamed Trigui.

Good morning everybody,

just for clarification:

Regarding my current project “if you win…you lose!” it’s just a passion project, i don’t just intend to bet on it for commercial success, it’s just a project i did to
to estimate the market, trends,practice and to improve my skills and to improve my CV etc so I don’t really have a communication strategy for this project and I intend to complete the updates and complete the follow-up as soon as the project will be suitable enough.

But on the contrary, for my next projects on which I will just begin to plan and which will require in principle a few years of development before being finalized, and which I already estimate that they will be much more ambitious. and infinitely better than the current one in principle and if all goes well, I intend on the contrary to make them pay and to offer them on several platforms such as for example on the new xbox so I need a publisher to finance a large part of the development charge and the development remuneration and which will also take charge of the advertising and marketing communication component of my next projects against a large majority of the income from my next projects to be defined and settled together between me and the publisher and the various aspects of collaboration,

If there are editors who pass by here, that’s good,

well if you are interested, do not hesitate to let me know in your next answer by private message, to discuss it further afterwards.

Nb: I would in any case choose the best editorial offer if there are several aims.
On this thank you very much, have a nice day, have a nice weekend and see you soon.

Cordially.

Mohammad Trigui.