Ignore a collider when there are multiple ones?

I’m using the RobotBoy 2d standard asset for the basis of my 2d character. In another script if I execute something based on if the player collided with it, it will happen 2x because the RobotBoy by default has a Circle2d Collider and BoxCollider2d on it. Is there any way to ignore one of those specifically from executing when I do OnTriggerEnter in my other script?

You might want to look into Layer Collision matrix: