How to ignore all lighting on material/object except for one?
To be more precisly i have:
- Main Cube size (1,1,1) with children:
- Child Cube size(1.1f, 1.1f, 1.1f) (transparent emissive material)
- Spot Light set to (0, 0, -1) to Main Cube world position
- Player Spot Light that can be looked at the Main Cube
but this is where the question comes in, how to ignore Player Spot Light on Child Cube but still recieve Cube Spot Light?
EDIT: I am using HDRP