How do physics ignore collisions to include all of any of an objects child colliders? I tried to plug in GetComponentsInChildren but I get errors with each attempt. With this code, it will atleast ignore colliders on first depth search
in Update(){
if(blah){
ignoreCollision(“Player”);
ignoreCollision(“Pet1”);
}
}
function ignoreCollision(tag: String) {
var objects = GameObject.FindGameObjectsWithTag(tag);
for (var o in objects)
if (o.GetComponent(Collider) && o!= gameObject) {
Physics.IgnoreCollision(o.collider, collider);
}
}