Ignore Bones in Animation

I would like to disable Animation for certain bones.
So that my Ragdoll can takeover.

Can I somehow control which bones the animation affects?

Have a look at this.

It allows you to specifically declare which bones will move for each animation you made. You can have several bones for one animation of course :

var mixLegR : Transform = transform.Find("root/right_leg");
var mixLegL : Transform = transform.Find("root/left_leg");

animation["idle"].AddMixingTransform(mixLegR);
animation["idle"].AddMixingTransform(mixLegL);