I would like to disable Animation for certain bones.
So that my Ragdoll can takeover.
Can I somehow control which bones the animation affects?
I would like to disable Animation for certain bones.
So that my Ragdoll can takeover.
Can I somehow control which bones the animation affects?
Have a look at this.
It allows you to specifically declare which bones will move for each animation you made. You can have several bones for one animation of course :
var mixLegR : Transform = transform.Find("root/right_leg");
var mixLegL : Transform = transform.Find("root/left_leg");
animation["idle"].AddMixingTransform(mixLegR);
animation["idle"].AddMixingTransform(mixLegL);