Hello.
Currently I’m having a problem with 3D collisions.
One of my player characters has the ability to melt into water and pass through other characters. How can I implement this?
The only option I found so far was doing a Physics.SphereCastAll with a large radius (eg. 100) and ignoring collisions for the resulting colliders. Then, as the ability ended, I’d restore collisions again. However, this seems terribly inefficient. Is there a better way to do this?