Physics.IgnoreCollision(this.gameObject.rigidbody.collider, this.gameObject.rigidbody.collider);
Tried using that, but it doesn’t like being used against itself…
So is there another way to ignore collision with self?
Physics.IgnoreCollision(this.gameObject.rigidbody.collider, this.gameObject.rigidbody.collider);
Tried using that, but it doesn’t like being used against itself…
So is there another way to ignore collision with self?
The best way to do it is assign a specific layer to the game objects and use collision matrix table to ignore the collision between the layers
edit->Project settings → Physics- > collision Matrix