Ignore Collisions with SteamVR Teleport Area?

I’m building a level in my VR game where you’re in the middle of traffic. To move, you use the default teleport area system from the SteamVR asset pack. Problem is, the teleport system seems to require a collider, and when activated, it destroys the cars that go over it. Is there any potential movement solution where I don’t need a mesh collider on the teleport area?
This fix would seriously help me out and make my game a lot more fun!

Seems like an old question, @Soareverix

I solved it in a recent project by assigning layers to my objects and then in Project Settings->Physics->Layer Collision Matrix enable only those collisions that I want.