For skydomes etc is there a shader fix to ignore the camera’s far clip plane?
You can’t ignore any clipping planes in a shader. If you want the sky to appear behind everything, turn off ZWrite and use a background render queue.
For skydomes etc is there a shader fix to ignore the camera’s far clip plane?
You can’t ignore any clipping planes in a shader. If you want the sky to appear behind everything, turn off ZWrite and use a background render queue.