ignore object on collision

hey everyone… this has prob been answered before so my apologies o.O lol but I’m having a problem where I have a turret shooting at my player… but the missle comes from the middle of the turret and deletes itself because of the script…

what I’m looking for is either how to make the collider of the turret ignore the missle or be created about 3 units in front of it…

any help?

Take a look at Physics.IgnoreCollision().

awesome added it and works like a charm 8D thanks