I'm creating a game in which I'm using a seperate scene for the server and login. The server scene uses a C++ dll for connection so I need to keep the dll in the plugin folder. However the webplayer does not use the dll but it still attempts to link it when I build. I have to manually remove the dll from the directory each time I want to build the web player. Is there a way to tell unity to ignore the dll when the target is a web player?
_miek