Okay, so I’m working on this FPS, and I have a weapon. When you shoot, the raycast for the particle emitters work fine. When you look down and shoot, it’s hitting your own collider, and obviously not hitting the ground where I want. If I turn on the “Ignore Raycast” layer for my character, this works, but the enemies aren’t able to hit you anymore. Is there any way I can make it so I can ignore raycasts shot by me, but not by the ones fired by the enemy?
http://dl.dropbox.com/u/2318787/Night/Night.html
Here’s a rough copy of my game so far so you can see what I’m talking about.