I have a game in which NPC cars have to move on a endless generated road. There is a block(gameObject) that has a trigger collider which gets enabled when the traffic lights turn red and disabled when they turn green. There are multiple NPC cars that detect the trigger and brake. I want to make it somehow that when the collider gets enabled, if the car is already in a point where it would collide with the block’s collider it ignores the trigger.