(This question applies both to 3D and 2D physics, but my particular case is for 2D)
I have 2 Physics2DScenes running in ‘parallel’ (I’m manually calling Simulate), I am trying to ignore collisions between certain objects in a specific physics scene.
If I only had a single scene (the default physics scene), I could use the static Physics2D.IgnoreCollision, but that method is not available in PhysicsScene2D.
In fact, this can be framed as a more general question: How do I do all the things I would normally do with Physics2D on a specific PhysicsScene2D?
Is there are way to change the ‘current physics scene’ that the static calls in Physics2D act on?