I want to spawn a projectile in a network game, but I don't want it to explode immediately. I was trying to use IgnoreCollision, but I realized that after calling Network.Instantiate, only the originating client will process the IgnoreCollision call.
Is there a network safe way to do this or do I just need to instantiate the projectile far enough away from the originating object?
GameObject thisProj = Network.Instantiate (Projectile, projLocation, projRotation, 0) as GameObject;
Physics.IgnoreCollision(thisProj.collider, Shooter.collider);