IgnoreLayerCollision not disabling collisions

I’ve been trying to use IgnoreLayerCollision to disable collisions between two different sets of objects within my game but run into a problem where it simply doesn’t disable the physics with hit response and detection still occurring.

        Debug.Log(LayerMask.NameToLayer("projectiles")); // prints 9
        Debug.Log(LayerMask.NameToLayer("Avoid projectiles")); // prints 10
  
        Physics.IgnoreLayerCollision(9, 10, true);
        Physics.IgnoreLayerCollision(10, 9, true);

        Physics.IgnoreLayerCollision(9, 9, true);
        Physics.IgnoreLayerCollision(10, 10, true);

I have tested to make sure i have the correct layers and additionally checked with the Physics defaults and which is set up as expected.
70610-k4c558z-1.png

The objects are all on the right layer as i expect so not totally sure what is going wrong. I am working within a 2D world set up if that affects this.

Thanks in advance

You use Physic2D for 2D physics. Physics is for 3D physics i.e. Physics2D.IgnoreLayerCollision.

I also presume the collision matrix above is from the 2D physics settings and not the 3D ones.