ignoreListenerVolume does not seem to work in 2.6… :?
I’ve never got ignoreListenerVolume to work for me in any version of Unity.
Is there anyone out there that has had some success with this function as it would be a very handy for our current project. Previously i’ve had to manually set the volume of all my sound effects so i can have independent music and sound options but this is going to prove quite difficult in this game.
Is there some special trick to using ignoreListenerVolume - at the mo i have a separate AudioSource for my music and I set audio.ignoreListenerVolume = true; on Awake (and before and after the point where i change AudioListener.volume for good luck) but my music always mutes along with all my sound effects?
Cheers
Paul