Erm I have a weird problem.
I have a sphere and an empty inside the sphere which the camera follows. The Empty is the sphere’s parent.
The Sphere has a rotation script so it looks as if it’s rolling.
The Empty has an infinite move forward script and a steering script attached to drag the sphere.
The sphere has a rigid body for gravity and a collidor to stop it falling through the floor, but when it rolls off the side of the floor and falls,
the empty doesn’t fall with it because it doesn’t have a rigid body (because it would fall through the floor at the beginning of the game if it did.)
I can’t add a collider to the Empty (to collide with the floor) because the sphere already has one and they go retarded as the empty is in the sphere.
Don’t tell me to get rid of the empty and just have the sphere with the camera following it, coz trust me… u don’t want to know the horrors that go on.
I try the ignore collision in a weird way, but I don’t quite know how to use it when having an object and telling it to ignore another object’s collider…
help me - all I want is these 2 colliders to ignore each other so they can co-exist! If you understand…
p.s. I’m a newbie if u havent already guessed!