Ignoring Any State in Interruption Source?

Hey All,

I need an animation transition to use ‘Next State’ so it can quickly move to another state during the current transition (if applicable). However, I don’t want this for Any State - I still want Any State to only get checked after the transition and not during.

Anyone know how I might do this??

Thanks,

MD

It’s probably not directly possible. You would need to use a script to check which state you are currently in and call animator.CrossFade instead of setting up transitions in the Animator Controller.

Ok, thanks. I do have a state machine so know what states I’m in so I’ll look into this method. Cheers!