'Ignoring asset refresh' warnings in console

i am on 2019.3f1, whenever i recompile my scripts i get a ton of these warnings:

I am also getting these warnings after updating from 2019.1.6f1 to 2019.3.0f6…
Anyone got any further info on this?

Attempting to export my assets also caused multiple ArgumentException: Invalid path exceptions and prevented export.

Stacktrace:
ArgumentException: Invalid path
at System.IO.Path.GetDirectoryName (System.String path) [0x0000d] in <437ba245d8404784b9fbab9b439ac908>:0
at UnityEditor.PackageExportTreeView+PackageExportTreeViewDataSource.FetchData () [0x00095] in <6f28216fea9f453abf2e05b770ed3ee4>:0
at UnityEditor.IMGUI.Controls.TreeViewDataSource.ReloadData () [0x00008] in <6f28216fea9f453abf2e05b770ed3ee4>:0
at UnityEditor.IMGUI.Controls.TreeViewController.ReloadData () [0x00007] in <6f28216fea9f453abf2e05b770ed3ee4>:0
at UnityEditor.PackageExportTreeView…ctor (UnityEditor.PackageExport packageExport, UnityEditor.IMGUI.Controls.TreeViewState treeViewState, UnityEngine.Rect startRect) [0x00056] in <6f28216fea9f453abf2e05b770ed3ee4>:0
at UnityEditor.PackageExport.TreeViewArea (System.Boolean showLoadingScreen) [0x00075] in <6f28216fea9f453abf2e05b770ed3ee4>:0
at UnityEditor.PackageExport.OnGUI () [0x00057] in <6f28216fea9f453abf2e05b770ed3ee4>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[ ],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[ ] parameters, System.Globalization.CultureInfo culture) [0x00032] in <437ba245d8404784b9fbab9b439ac908>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
at UnityEngine.UIElements.UIR.RenderChain.Render (UnityEngine.Rect viewport, UnityEngine.Matrix4x4 projection, UnityEngine.UIElements.PanelClearFlags clearFlags) [0x0068a] in :0
at UnityEngine.UIElements.UIRRepaintUpdater.DrawChain (UnityEngine.Rect viewport, UnityEngine.Matrix4x4 projection) [0x00020] in :0
at UnityEngine.UIElements.UIRRepaintUpdater.Update () [0x00033] in :0
at UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase phase) [0x0001e] in :0
at UnityEngine.UIElements.Panel.UpdateForRepaint () [0x00035] in :0
at UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event e) [0x00060] in :0
at UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) [0x00023] in :0
at UnityEngine.UIElements.UIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) [0x0003d] in :0
at UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) [0x0000d] in <59837000ebf54955a9cb1d31caa86097>:0
(Filename: <437ba245d8404784b9fbab9b439ac908> Line: 0)

To resolve I had to select individual assets and attempt to export. If I didn’t receive an exception I cancelled and tried the next asset. I eventually identified the cause(?) as the scenes within the Assets/Oculus/VR/scenes and Assets/Oculus/VR/Editor/scenes folders.
I attempted to reimport these but no luck so I deleted these folders and could now export my assets. This also resolved the initial: Warning related to Ignoring asset refresh of <…>

Problem resolved but would still like some feedback from a mod perhaps as to what has caused this…

It would be great if you could share a reproducible or the affected project with us in a bug report (ideally a working project that breaks on upgrade).