I am working on a racing game as a Sound Designer and Sound Programmer. This is my first title an I need some help.
All the cars on the track are instances of car prefabs. I have used simple collision detection on those prefabs to trigger crash sounds if you run into another car. The problem is, both clones trigger a sound. This produces phasing and all in all an undesirable effect.
Has anyone run into this problem? Is there a way to get only the “impactor” and not the “impactee” to trigger the sound in this scenario?