Ignoring errors?

i’m relatively new to unity, and for the past couple months I’ve been using it more for 3d model development than actually creating a storyboard or game, meaning, i don’t have much experience with scripts. But i recently offered to do a school project and build a 3D world that someone would be able to virtually walk through and explore. Also recently, i learned that i have still been using Unity 2, and so i upgraded to 4! but yet, in Unity 2, when an error occurred, you were always able to just close the window and continue with the game. But in unity4, the game won’t even start unless the script problems are fixed. I need this project done before the end of the week, so either i need to be able to ignore the errors, or someone quickly tell me how to fix the script problems. I’ve posted the errors below, Thanks!!

You cannot ignore errors; you must fix them.

–Eric

When Unity2 “ignored” the errors, what’s really going on is that the code continues to run, but every error causes the code to leap out of its entire function chain.

Meaning if you error on “s.list++” here:

function Update() {
  Do();
  DoAnother();
}

function Do() {
  s.list++;
}

The code will break on s.list++ and will never reach “DoAnother”.

If it’s a compiler error, you must fix it - there’s no way around it. If it’s a runtime error… well, you should fix it, but it technically can be ignored.