Hi,
I’m using a humanoid animation controller that doesn’t use root motion (position/rotation are controlled via script). I’d like to use a pivot animation that has rotation built in, but I’m facing the following problem:
- Script rotate character 90 degrees
- Script triggers left turn animation in controller
- Between script driven rotation and the rotation in the animation, my character rotates 180 degrees
- After left turn animation completes and returns to idle, character appears to snap back 90 degrees
Is there a way I could cancel the rotation built into the animation? I’ve tried setting a root transform rotation offset in my import settings, but that just results in the initial rotation being off.
Thanks!