I am stuck in a situation…I want only rotation values while creating animation or while exporting the fbx file of the biped [character studio]. Is there any way by which we can lock the position values of biped so we get only rotation values ? I don’t want my animations to be in the In-place mode. Plz help if anybody knows…thanks
If you’re having issues with the character snapping to zero at run-time then parent it to an empty game object and move the parent.
If you want only specific function curves for your character in character studio, why don’t you go into the curve editor and delete the animation you dont need? Would take literally about 5 seconds to do, no? Or is the problem different from what I understand?