IJobEntity generic jobs

Will we see support for generic IJobEntity jobs?

For 1.0, no. But we are definitely interested at looking into this further.

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Is there any chance that IJobEntity jobs that rely on a fully specified generic component will be supported more quickly?
For my use cases (working on deterministic lockstep based multiplayer with interpolation between ticks) support for both is very much needed.

When IJobEntity supports generics, you would still have to constrain to IComponentData, or similar. The time it takes to add the support is yet to be determined while we focus on stabilization and iteration time improvements. To do what you want today, you could do it all with IJobChunk and some hand crafted utility functions :3

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