IK Animation / Linking Rigidbody Animation Question

Hello, I am looking on a basic way to start to do this task. I am working with two animated characters and I want to attach lets say the hand to the other character. So that the motion and position matches.

(for instance a dance scene, or picking up a body)

How would one go about working with the boned meshes and attaching the rigid body (dead person) to the hand of the one lifting; to achieve a picking up action for any item.

Does anyone have a theory about how to go about working on this. I have been thinking about this for a while and have been wanting to implement this.

Procedural animations? [/b]

I think there are a few ways to do this. What I’d do and have not tried but will when i get a chance is to parent to the object or joint. Example, in hitman games when you drag a dead body 47 goes to a dragging animation with his arm out stretched and shoulders tilted towards the weight he is dragging. Depending on which limb of the rag doll you are close to that limb becomes a child of his hand joint. So he is animated by blend animation from the 3d app he was made in and some blending animation code while the body is animated by physics but now is a child of 47’s hand.

Example 53 seconds into this movie

Code for parenting:

I’ll post again in a week or two when I’ve tried this. Gook Luck, lets us know what you finally do.

And here’s lots more to learn from:

d.