I’m using IK Animation to animate a character, and everything seems right. If I check all the frames in the animator one by one, the animation moves correctly. But if I run the animation, some frames break and a limb is fliped for no apparent reason.
Here’s a video of what is happening:
As you can see, the animation is running in very slow motion so the broken frame can be easily appreciated. Then, I check all the frames one by one and everything seems right. Does anybody know what is going on here?
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Note: this happens both in the editor and in the build.