Hi,
I have a skinned mesh (cylinder) containing 5 bones. We want the cylinder to bend (deform), when a constraint (game object) attached at the top portion of cylinder is moved with a mouse.
I have seen the video
http://www.youtube.com/watch?v=UNrrd_XhPMA&feature=related.
In the forum thread
http://forum.unity3d.com/threads/40431-IK-Chain?highlight=chain
they have given the inverse sine cardinal function for IK. We would like it be integrated into a skinned mesh.
Could any one suggest some useful tips, tutorials, techniques to achieve this.
Thanks