IK Pinning

Hello, I’m using the new Animation Rigging package for a set of VR arms I’m working on. Everything is working great for now, I’m using the 2 bone IK constraint and it works wonders, BUT, I want my hands to be able to grab onto stuff like handrails and still move, some form of IK pinning. Is it possible to do something like this with this package? I’ve tried changing the IK target during runtime but that doesn’t work.

Hi @loriscocosi !

Try using a MultiParent constraint and use the result as a target in your TwoBoneIK. This way, you’ll be able to dynamically pin your IK to other targets.

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