Ik with Mixamo rig and the root is wrong?

Just trying out Animation Rigging system to see if it can replace my own system, so I have a Mixamo rigged charactera and I apply the 2 bone ik constraint to the upper leg, leg and foot bone. The leg bends as expected but the foot is twisted badly and I have to set the rotation weight to 0 for it to look correct, but I will be needing the root rotation. What is the correct way to fix this? Images show what happens to the foot.
6412665--716385--foot before.png 6412665--716382--foot after.png

As usual found the annswer just after posting, change the 'Maintain Target Offset' value to Roation sorted it out.

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