IL2CPP: Android App crashes when calling InitializeUnresolvedSignatureTable

Fatal Exception: Tombstone: Version '2021.3.14f1 (eee1884e7226)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'armeabi-v7a'
Build fingerprint: 'samsung/a13xsq/a13x:12/SP1A.210812.016/A136USQS3BVI1:user/release-keys'
Revision: '5'
ABI: 'arm'
Timestamp: 2023-05-14 20:25:09-0500
pid: 12378, tid: 12688, name: UnityMain  >>> com.bitfungame.destiny <<<
uid: 10277
signal 11 (SIGSEGV), code 2 (SEGV_ACCERR), fault addr 0xa9875000
    r0  d22158c0  r1  00002208  r2  a986c83c  r3  000021f1
    r4  b68fb35c  r5  00000bb5  r6  b69d26ec  r7  00000000
    r8  b264c100  r9  00002208  r10 b264c0d4  r11 d238b300
    ip  e950c018  sp  b264c0d0  lr  e94844a5  pc  b2db1b54


#00 pc 0x760b54 libil2cpp.so (il2cpp::vm::GlobalMetadata::InitializeUnresolvedSignatureTable(Il2CppHashMap<il2cpp::metadata::Il2CppSignature, void (*)(), il2cpp::metadata::Il2CppSignatureHash, il2cpp::metadata::Il2CppSignatureCompare, google::libc_allocator_with_realloc<std::__ndk1::pair<KeyWrapper<il2cpp::metadata::Il2CppSignature> const, void (*)()> > >&) [GlobalMetadata.cpp:479]) (BuildId: a7482471d33bfc59371982a1021d228eda75bfa4)
#01 pc 0x707d08 libil2cpp.so (il2cpp::vm::MetadataCache::Initialize() [MetadataCache.cpp:344]) (BuildId: a7482471d33bfc59371982a1021d228eda75bfa4)
#02 pc 0x6fc638 libil2cpp.so (il2cpp::vm::Runtime::Init(char const*) [Runtime.cpp:178]) (BuildId: a7482471d33bfc59371982a1021d228eda75bfa4)
#03 pc 0x7a7b70 libil2cpp.so (<name omitted> [il2cpp-api.cpp:97]) (BuildId: a7482471d33bfc59371982a1021d228eda75bfa4)
#04 pc 0x346e81 libunity.so (InitializeIl2CppFromMain(core::basic_string<char, core::StringStorageDefault<char> > const&, core::basic_string<char, core::StringStorageDefault<char> > const&, int, char const**, bool)) (BuildId: ce0bde8e6cddf9d096e15641bfa9770dac8ef2b5)
#05 pc 0x39d175 libunity.so (UnityInitApplication()) (BuildId: ce0bde8e6cddf9d096e15641bfa9770dac8ef2b5)
#06 pc 0x39ded1 libunity.so (UnityPlayerLoop()) (BuildId: ce0bde8e6cddf9d096e15641bfa9770dac8ef2b5)
#07 pc 0x3addbd libunity.so (nativeRender(_JNIEnv*, _jobject*)) (BuildId: ce0bde8e6cddf9d096e15641bfa9770dac8ef2b5)
#08 pc 0x7a4dd base.odex (base.0x7a4dd)

Anybody knows why these crashes happen? Long for help!

Hello JoJoJoX

We are seeing a similar problem.
Did you find anything regarding this problem?

Our Unity version is: 2020.3.47f1