That I can! Here you go
C:\Program Files\Unity\Hub\Editor\2021.2.13f1\Editor\Data\il2cpp\build\deploy\il2cpp.exe @Library\Bee\artifacts\rsp\13470358729104072002.rsp
Error: IL2CPP error (no further information about what managed code was being converted is available)
System.AggregateException: One or more errors occurred. (Value cannot be null. (Parameter ‘definition’))
—> System.ArgumentNullException: Value cannot be null. (Parameter ‘definition’)
at Unity.IL2CPP.DataModel.TypeContext.GetDef(TypeDefinition definition)
at Unity.IL2CPP.DataModel.BuildLogic.TypeReferenceResolver.ResolveTypeReference(TypeReference typeReference, MappingContext mappingContext, CecilSourcedAssemblyData assembly)
at Unity.IL2CPP.DataModel.BuildLogic.TypeReferenceResolver.ResolveAssemblyTypeReferences(CecilSourcedAssemblyData assembly, ReadOnlyHashSet1 typeReferences, ReadOnlyHashSet
1 genericInstances)
at Unity.IL2CPP.DataModel.BuildLogic.DataModelBuilder.<>c__DisplayClass14_0.b__0(CecilSourcedAssemblyData data)
at System.Threading.Tasks.Parallel.<>c__DisplayClass33_02.<ForEachWorker>b__0(Int32 i) at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0
1.b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
— End of stack trace from previous location —
at System.Threading.Tasks.Parallel.<>c__DisplayClass19_01.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) at System.Threading.Tasks.TaskReplicator.Replica
1.ExecuteAction(Boolean& yieldedBeforeCompletion)
at System.Threading.Tasks.TaskReplicator.Replica.Execute()
— End of inner exception stack trace —
at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction1 action, ParallelOptions options, Boolean stopOnFirstFailure) at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action
1 body, Action2 bodyWithState, Func
4 bodyWithLocal, Func1 localInit, Action
1 localFinally)
— End of stack trace from previous location —
at System.Threading.Tasks.Parallel.ThrowSingleCancellationExceptionOrOtherException(ICollection exceptions, CancellationToken cancelToken, Exception otherException)
at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action1 body, Action
2 bodyWithState, Func4 bodyWithLocal, Func
1 localInit, Action1 localFinally) at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IList
1 list, ParallelOptions parallelOptions, Action1 body, Action
2 bodyWithState, Action3 bodyWithStateAndIndex, Func
4 bodyWithStateAndLocal, Func5 bodyWithEverything, Func
1 localInit, Action1 localFinally) at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable
1 source, ParallelOptions parallelOptions, Action1 body, Action
2 bodyWithState, Action3 bodyWithStateAndIndex, Func
4 bodyWithStateAndLocal, Func5 bodyWithEverything, Func
1 localInit, Action1 localFinally) at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable
1 source, Action1 body) at Unity.IL2CPP.DataModel.BuildLogic.Utils.ParallelHelpers.ForEach[TSource](IEnumerable
1 source, Action`1 func, Boolean enableSerial)
at Unity.IL2CPP.DataModel.BuildLogic.DataModelBuilder.Build()
at Unity.IL2CPP.AssemblyConversion.Phases.InitializePhase.Run(AssemblyConversionContext context)
at Unity.IL2CPP.AssemblyConversion.Classic.ClassicConverter.Run(AssemblyConversionContext context)
at Unity.IL2CPP.AssemblyConversion.AssemblyConverter.ConvertAssemblies(AssemblyConversionInputData data, AssemblyConversionParameters parameters, AssemblyConversionInputDataForTopLevelAccess dataForTopLevel)
UnityEditor.GenericMenu:CatchMenu (object,string[ ],int)