Hello,
im haveing a hard time finding out the problem to this when exporting to android.
It somehow stopping at Stripping Assemblies… i posted screens soo you could watch it.
if someone could help me, im using build from 2019.3.15f1
it crashed UnityLinker throwing a window error
IL2CPP for x-64 version and v7 version checked, i wanted to export and it shows me this :
Failed running E:\NEWUNITY2019\Editor\Data\il2cpp\build/deploy/net471/UnityLinker.exe -out=“H:/Proiecte Unity/HDRP 2020 - 3/APP-BIG-RENDERCPOY-DEMO/New Unity Project/Temp/StagingArea/assets/bin/Data/Managed/tempStrip” -x=“H:/Proiecte Unity/HDRP 2020 - 3/APP-BIG-RENDERCPOY-DEMO/New Unity Project/Temp/StagingArea/assets/bin/Data/Managed/…/platform_native_link.xml” -x=C:/Users/Dennix/AppData/Local/Temp/tmp661b2640.tmp -x=“H:/Proiecte Unity/HDRP 2020 - 3/APP-BIG-RENDERCPOY-DEMO/New Unity Project/Temp/StagingArea/assets/bin/Data/Managed/TypesInScenes.xml” -d=“H:/Proiecte Unity/HDRP 2020 - 3/APP-BIG-RENDERCPOY-DEMO/New Unity Project/Temp/StagingArea/assets/bin/Data/Managed” --include-unity-root-assembly=“H:/Proiecte Unity/HDRP 2020 - 3/APP-BIG-RENDERCPOY-DEMO/New Unity Project/Temp/StagingArea/assets/bin/Data/Managed/Assembly-CSharp.dll” --include-unity-root-assembly=“H:/Proiecte Unity/HDRP 2020 - 3/APP-BIG-RENDERCPOY-DEMO/New Unity Project/Temp/StagingArea/assets/bin/Data/Managed/UnityEngine.UI.dll” --include-unity-root-assembly=“H:/Proiecte Unity/HDRP 2020 - 3/APP-BIG-RENDERCPOY-DEMO/New Unity Project/Temp/StagingArea/assets/bin/Data/Managed/PlayMaker.dll” --dotnetruntime=il2cpp --dotnetprofile=unityaot --use-editor-options --include-directory=“H:/Proiecte Unity/HDRP 2020 - 3/APP-BIG-RENDERCPOY-DEMO/New Unity Project/Temp/StagingArea/assets/bin/Data/Managed” --rule-set=Conservative --editor-data-file=“H:/Proiecte Unity/HDRP 2020 - 3/APP-BIG-RENDERCPOY-DEMO/New Unity Project/Temp/StagingArea/assets/bin/Data/Managed/EditorToUnityLinkerData.json” --platform=Android --engine-modules-asset-file=E:/NEWUNITY2019/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/…/modules.asset
stdout:
stderr:
Unhandled Exception: System.IO.FileNotFoundException: Could not load file or assembly ‘netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51’ or one of its dependencies. The system cannot find the file specified.
at Unity.Linker.UnityDriver…ctor(String[ ] args)
at Unity.Linker.Program.Main(String[ ] args)
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action1) UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable
1, String&, String&, String, String)
UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String, String&, String&, IEnumerable1, UnityLinkerRunInformation) UnityEditorInternal.AssemblyStripper:RunAssemblyStripper(UnityLinkerRunInformation) UnityEditorInternal.AssemblyStripper:StripAssemblies(String, BaseUnityLinkerPlatformProvider, IIl2CppPlatformProvider, RuntimeClassRegistry, ManagedStrippingLevel) UnityEditorInternal.IL2CPPBuilder:Run() UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action
1, RuntimeClassRegistry)
UnityEngine.GUIUtility:processEvent(Int32, IntPtr)
Exception: E:\NEWUNITY2019\Editor\Data\il2cpp\build/deploy/net471/UnityLinker.exe did not run properly!
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at :0)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1[T] setupStartInfo) (at <a20a50bbfaff4193bf6ba6b262f9a71f>:0) UnityEditorInternal.AssemblyStripper.RunAssemblyLinker (System.Collections.Generic.IEnumerable
1[T] args, System.String& out, System.String& err, System.String linkerPath, System.String workingDirectory) (at :0)
UnityEditorInternal.AssemblyStripper.StripAssembliesTo (System.String outputFolder, System.String& output, System.String& error, System.Collections.Generic.IEnumerable1[T] linkXmlFiles, UnityEditorInternal.UnityLinkerRunInformation runInformation) (at <a20a50bbfaff4193bf6ba6b262f9a71f>:0) UnityEditorInternal.AssemblyStripper.RunAssemblyStripper (UnityEditorInternal.UnityLinkerRunInformation runInformation) (at <a20a50bbfaff4193bf6ba6b262f9a71f>:0) UnityEditorInternal.AssemblyStripper.StripAssemblies (System.String managedAssemblyFolderPath, UnityEditorInternal.BaseUnityLinkerPlatformProvider unityLinkerPlatformProvider, UnityEditorInternal.IIl2CppPlatformProvider il2cppPlatformProvider, UnityEditor.RuntimeClassRegistry rcr, UnityEditor.ManagedStrippingLevel managedStrippingLevel) (at <a20a50bbfaff4193bf6ba6b262f9a71f>:0) UnityEditorInternal.IL2CPPBuilder.Run () (at <a20a50bbfaff4193bf6ba6b262f9a71f>:0) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action
1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at :0)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <3167064085404657b0d6c498207da025>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <3167064085404657b0d6c498207da025>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <3167064085404657b0d6c498207da025>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <3167064085404657b0d6c498207da025>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0)
UnityEngine.GUIUtility:processEvent(Int32, IntPtr)