IL2CPP - Apk file is not appearing (765272)

Hello,

I m using Unity 2018.3.5f1. I have downloaded ndk-r16 64bit.

When I switch Scripting backend to IL2CPP my build is successfully completed, but apk file is not appearing. I also tried to change to Grandle, but aab is doing the same.

After the build I have these two errors:

Failed running C:\Program Files\Unity\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile=“unityaot” --compile-cpp --libil2cpp-static --platform=“Android” --architecture=“ARMv7” --configuration=“Release” --outputpath=“C:\Users\Matěj\Documents\Unity Projects\MobileGame02\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so” --cachedirectory=“C:\Users\Matěj\Documents\Unity Projects\MobileGame02\Assets..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache” --additional-include-directories=“C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\bdwgc/include” --additional-include-directories=“C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\libil2cpp/include” --tool-chain-path=“C:/Users/Matěj/Downloads/android-ndk-r16b-windows-x86_64 (1)/android-ndk-r16b” --map-file-parser=“C:\Program Files\Unity\Editor\Data\Tools\MapFileParser\MapFileParser.exe” --directory=“C:\Users\Matěj\Documents\Unity Projects\MobileGame02\Temp\StagingArea\assets\bin\Data\Managed” --generatedcppdir=“C:\Users\Matěj\Documents\Unity Projects\MobileGame02\Temp\StagingArea\Il2Cpp\il2cppOutput”

stdout:
Building libil2cpp.so with AndroidToolChain
Output directory: C:\Users\Mat�j\Documents\Unity Projects\MobileGame02\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a
Cache directory: C:\Users\Mat�j\Documents\Unity Projects\MobileGame02\Library\il2cpp_android_armeabi-v7a\il2cpp_cache
ObjectFiles: 545 of which compiled: 0
Total compilation time: 254 milliseconds.
il2cpp.exe didn’t catch exception: Unity.IL2CPP.Building.BuilderFailedException: C:\Users\Mat�j\Downloads\android-ndk-r16b-windows-x86_64 (1)\android-ndk-r16b\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @“C:\Users\Mat�j\AppData\Local\Temp\tmpBF16.tmp” -o “C:\Users\Mat�j\Documents\Unity Projects\MobileGame02\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_B8F825E3418DEE3A494831576084CC8A\libil2cpp.so” -shared -Wl,-soname,libil2cpp.so -Wl,–no-undefined -Wl,-z,noexecstack -Wl,–gc-sections -Wl,–build-id --sysroot “C:\Users\Mat�j\Downloads\android-ndk-r16b-windows-x86_64 (1)\android-ndk-r16b\platforms\android-16\arch-arm” -gcc-toolchain “C:\Users\Mat�j\Downloads\android-ndk-r16b-windows-x86_64 (1)\android-ndk-r16b\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64” -target armv7-none-linux-androideabi -Wl,–wrap,sigaction -L “C:\Users\Mat�j\Downloads\android-ndk-r16b-windows-x86_64 (1)\android-ndk-r16b\sources\cxx-stl\gnu-libstdc++\4.9\libs\armeabi-v7a” -lgnustl_static -llog -Xlinker -Map=“C:\Users\Mat�j\Documents\Unity Projects\MobileGame02\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_B8F825E3418DEE3A494831576084CC8A\libil2cpp.map” -rdynamic -fuse-ld=gold.exe

clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/4D98CEFC4E130EEBA0B6C1E0D16CD273.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/10F8F2B2CB34D5AE529B5FF05724E76B.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/393BEF116C0D42BECA7FBB0CFE322C47.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/5D7FECB6F57A7D98C09CEECE02616098.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/C0D62A40980DCC093925365580E101D9.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/B607CD469714C7D5229CD3A128347995.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/3B97DFC28276B7B6C5FBC659749376F8.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/7D908CD7343D26AFFBCAD201DD423702.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/09E85D597DA5C44117065BEA2033F975.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/15C1D638EBFB09688087E2B1E63D36A7.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/6C6D0341A73C1FB5E1B05191F412611F.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/8264561834056F7D0BF132E9EACE08BC.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/F56F71EB538D6D7711A454DBEDC37906.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/461C1498AD411476ADDCDB5D177F0BBD.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/ABD40314AB6371E02B66F03688F1D73C.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/4031C43E0830A64D57F21EDB388D3D74.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/D69ABB3A73BA14859AACA7048FD58903.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/41FD05A46F21CC67E5C1145A77F161BF.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/1C556ED0AADD00966C07B4B01C3963B2.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/0F56BAD408E2D26779426205975ADE5F.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/78824D9B290F592EA7948C275931C4F0.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/49237A9DA50205414F46F080A964D821.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/50C964DDA27217BB95F8D9AB8131146A.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/F6DD6236E3E3F1906515E8B915227E00.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/DCA63EF471B24D4D3FBF77551C290010.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/1CCB54A84B2B554C3ABD7BD6771A4AD0.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/A8A8A450B4648275322776BED6165289.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/8BD3515C3F0F50C77B0A2CDCFF2827AE.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/BBE0860CFAEA5F5D32DD3BD5FC0B02BB.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/8F03C121CF51AED4E67C3C8A7A14F9DC.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/0A2F02E4BB6C60CA4DDFC544A6E40FD3.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/5AA6AD651F67E950F9BF2CA84895FBD6.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/0F1E9B5699A9B2EC155EE29CD2441AD2.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/668151EE028FBEE507DA2B73F71070E9.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/C0296820C6DE94523478DBCBA01E2E09.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/5C590508393F031E517B820074091AAC.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/3CFAD55887DE6DA9DA111D65D799052E.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/C548CD2AF4F92B142ECB22AF71731E56.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/D23FE0E8B01AFA4072E504DCBE404C30.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/6BB952242E7251DC09F5BC3FD8C21A9D.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/D06206C1D94265F5E57CF5EA7C59F2AD.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/6D111DD24436B971BB7B167BAB7D73A4.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/7C552CA379E25F3932BCDE8D0D6CE681.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/5A2F05FAED5AC90DD11F4C066666068C.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/876AF81895F93E65BFB8F83D83C0E976.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/5B4989C1C9F86CF92C130422FE1C8F7E.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/30E91C6E718D08B576BFC80A4818E327.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/F814B03B0754D92173438B7763126082.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/28DBDED49E5655D03B78390FEEE38359.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/3100CA950C48E93CDAF97B34135D9C28.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/B17019D0EDE6EB8E3FE1A095A6242093.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/281F528CB134193AB791C6ADB0C7F2C5.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/2220C82C4281C477FE65DC872B739A13.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/539E526A0323062297B0EE516B955414.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/C802160C53792BB25845EDF579C77602.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/8238FF0DB62578B61E960D9ACD6D8071.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/3AC7503F01D2E277FE0DC022F1C63119.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/77FC68CD8B6C377A3C67720752C8891E.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/DB83DB89B017E8161B2194C9E7D745B7.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/9AB508C72FDD2CE4A4F7630D039C5A5D.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/C8997B832BAE050A88396A92B170A4C1.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/D5A5EFC6C2F53F2CBAF8D527F79172A3.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/13F8BC20B9A832F12523F7A13DB0C256.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/C92EC3981B1660AD0D806677A2798C8E.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/5A0E2857AA028CEF358CD90BEBC18403.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/467B6AFDCD1CB1A7012726AAFA891228.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/AF808BE2753DA0E25355500D5629839A.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/6075C667993436DD6573695FAE59385D.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/012B2CD904FB5E05924F97495621B199.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/9116AE7FBF3AFD1B5DB4263C8100BD48.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/1D7361D7DC7DF8B0CF9EA01D99F1A52A.o’
clang++.exe: error: no such file or directory: ‘C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/8FBCC9C18AF2395BDB7FB7125952C24B.o’
clang++.exe: error: no such file or directory: 'C:/Users/Mat?j/Documents/Unity Projec

and

Exception: C:\Program Files\Unity\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1[T] setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List1[T] arguments, System.Action1[T] setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:368) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (System.String inputDirectory, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:349) UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:211) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:35)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <7cbc688ae1af4105929402a46c6a4414>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <7cbc688ae1af4105929402a46c6a4414>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <7cbc688ae1af4105929402a46c6a4414>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <7cbc688ae1af4105929402a46c6a4414>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:286)
UnityEngine.GUIUtility:processEvent(Int32, IntPtr)

Thanks for your help

It looks like the error occurs because the file at

C:/Users/Mat?j/Documents/Unity Projects/MobileGame02/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/4D98CEFC4E130EEBA0B6C1E0D16CD273.o

cannot be found. I suspect that the Android NDK cannot handle the non-ASCII character in the path to the file. Can you try to move this project to a location on disk with only ASCII characters in the path?

I have already tried, but after I move it, It writes that I have some problem with SDK. I cant write what message is accualy appearing, because, I am not on my PC.

When you have a chance, please post the error with a non-ASCII path. Thanks!

I made a copy of the whole project and paste it into a file with only ASCII path. When I want to build, I get a message:

Android SDK does not include your Target SDK of 28. Please use the Android Manager to install your target SDK version.

But this message is appearing only in the “ASCII path”.

Please make sure that The SDK manager for Android has Android 28 installed.

SDK 28 downloaded, I can build now. After the build, my APK file is still not appearing. But I have only one error:

Win32Exception: ApplicationName=‘C:\Program Files\Unity\Editor\Data\il2cpp/build/il2cpp.exe’, CommandLine='–convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile=“unityaot” --compile-cpp --libil2cpp-static --platform=“Android” --architecture=“ARMv7” --configuration=“Release” --outputpath=“C:\Program Files\FallenCube\MobileGame02 - kopie\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so” --cachedirectory=“C:\Program Files\FallenCube\MobileGame02 - kopie\Assets..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache” --additional-include-directories=“C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\bdwgc/include” --additional-include-directories=“C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\libil2cpp/include” --tool-chain-path=“C:/Users/Matěj/Downloads/android-ndk-r16b-windows-x86_64 (1)/android-ndk-r16b” --map-file-parser=“C:\Program Files\Unity\Editor\Data\Tools\MapFileParser\MapFileParser.exe” --directory=“C:\Program Files\FallenCube\MobileGame02 - kopie\Temp\StagingArea\assets\bin\Data\Managed” --generatedcppdir=“C:\Program Files\FallenCube\MobileGame02 - kopie\Temp\StagingArea\Il2Cpp\il2cppOutput” ', CurrentDirectory=‘C:\Program Files\FallenCube\MobileGame02 - kopie\Temp\StagingArea\assets\bin\Data\Managed’, Native error= Požadovaná operace vyžaduje zvýšená oprávnění.

System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) (at <3845a180c26b4889bc2d47593a665814>:0)
System.Diagnostics.Process.Start () (at <3845a180c26b4889bc2d47593a665814>:0)
(wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
UnityEditor.Utils.Program.Start (System.EventHandler exitCallback) (at C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:44)
UnityEditor.Utils.Program.Start () (at C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:28)
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:106)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1[T] setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List1[T] arguments, System.Action1[T] setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:368) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (System.String inputDirectory, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:349) UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:211) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:35)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <7cbc688ae1af4105929402a46c6a4414>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <7cbc688ae1af4105929402a46c6a4414>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <7cbc688ae1af4105929402a46c6a4414>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <7cbc688ae1af4105929402a46c6a4414>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:286)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Can you translate the error message: “Požadovaná operace vyžaduje zvýšená oprávnění.” to English for me?

The requested operation requires elevated privileges.

Thanks! Something seems to be wrong with the Unity installation on this computer. I’m not sure why the Unity editor can run, but the il2cpp.exe executable cannot. can you try to re-install Unity? If possible install it as a non-administrator account.

I tried to start Unity as a asministrator. I can now build my apk with no problem and the apk is also appearing.

But I have a problem, that if I want to publish game to google store, it still writes, that I need to build 64 bit architecture, thouht I have IL2CPP active.

It is probably not a good idea to run Unity (or any application) as an administrator. I’d recommend instead reinstalling Unity with a non-administrator account.

Regarding the 64-bit requirement, you can select the ARM64 architecture in the Player Settings to enable 64-bit support in the APK.

Should I reinstall also unity hub and all unity versions, or only unity 2018.3.5f1?

I would just start with one version.

I reinstalled all unity versions and unity hub. I have no errors, but google play still writtes:

This edition does not meet Google Play’s 64-bit architecture requirement

Available APKs or App Bundle are available for 64-bit devices, but only include 32-bit native code: 1.

Include both 64-bit and 32-bit native code in your application. When you use the Android app format, you can make sure your device architecture is available. This will not increase the overall size of the application.

As I mentioned above:

Regarding the 64-bit requirement, you can select the ARM64 architecture in the Player Settings to enable 64-bit support in the APK.

I know this, A have already selected ARM64.

I’m unsure why Google Play is providing that message. Maybe look in the APK file and ensure that there are binaries for both ARM64 and ARMv7.

After the build, in my folder appears 2 files: Padani.apk and Padani-1.1.0-v1.symbols.zip

Padani is name of my app and 1.1.0 is version
Inside of zip file is arm64-v8a, armeabi-v7a, and x86 folders.
Do I need to somehow import these folders into apk or somethink?

Sorry, if my answers are too stupid, this is my first mobile app.

Don’t select x86 architecture in the player settings. Leave only ARMv7 and ARM64.