Il2cpp bug

unity 4.6.5p2 xcode 6.3.2
crash!

Incident Identifier: E43C6B49-1DAC-4725-9740-FCE9886C2DDD
1 CrashReporter Key: 686af0e11ac40716e4a5ce5ccc823e5f5ec776d9
2 Hardware Model: iPhone7,1
3 Process: newfysgtw [22935]
4 Path: /private/var/mobile/Containers/Bundle/Application/20F9D82F-225D-4786-A42E-FBD3CCA40037/newfysgtw.app/newfysgtw
5 Identifier: com.mobile.newfysgtw
6 Version: 1.0.2015061511 (1.0)
7 Code Type: ARM-64 (Native)
8 Parent Process: launchd [1]
9
10 Date/Time: 2015-06-15 13:32:29.553 +0800
11 Launch Time: 2015-06-15 13:30:44.365 +0800
12 OS Version: iOS 8.3 (12F70)
13 Report Version: 105
14
15 Exception Type: EXC_BAD_ACCESS (SIGBUS)
16 Exception Subtype: KERN_PROTECTION_FAILURE at 0x000000010c244000
17 Triggered by Thread: 0
18
19 Thread 0 name: Dispatch queue: com.apple.main-thread
20 Thread 0 Crashed:
21 0 newfysgtw 0x0000000100ed501c TransformVertices_Strided_XYZ_3_Loop (TransformVertexNEON64_Loop.inc:121)
22 1 newfysgtw 0x0000000100fa13a4 TransformVertices(unsigned char*, Matrix4x4f const&, VertexBufferData const&, unsigned long, unsigned long, unsigned i nt) (BatchRendering.cpp:206)
23 2 newfysgtw 0x0000000100fa3888 GfxDevice::smile:ynamicBatchMesh(Matrix4x4f const&, VertexBufferData const&, unsigned int, unsigned int, IndexBufferData co nst&, unsigned int, unsigned int) (GfxDevice.cpp:567)
24 3 newfysgtw 0x0000000100f49560 MeshRenderer::RenderMultiple(BatchInstanceData const*, unsigned long, ChannelAssigns const&) (MeshRenderer.cpp:424)
25 4 newfysgtw 0x0000000100fa10d4 BatchRenderer::Flush() (BatchRendering.cpp:79)
26 5 newfysgtw 0x0000000100ef4d30 ForwardShaderRenderLoop::PerformRendering(ActiveLight const*, RenderTexture*, ShadowCullData const&, bool, bool, bool) (ForwardShaderRenderLoop.cpp:744)
27 6 newfysgtw 0x0000000100ef6274 DoForwardShaderRenderLoop(RenderLoopContext&, dynamic_array<RenderObjectData, 8ul>&, bool, bool, RenderTexture*, Activ eLights&, bool, bool) (ForwardShaderRenderLoop.cpp:1408)
28 7 newfysgtw 0x0000000100eff590 DoRenderLoop(RenderLoop&, RenderingPath, CullResults&, bool) (RenderLoopPrivate.cpp:435)
29 8 newfysgtw 0x0000000100f03abc Camera::smile:oRender(CullResults&, void ()(Camera&, RenderLoop&, CullResults&), int) (Camera.cpp:1144)
30 9 newfysgtw 0x0000000100f03f7c Camera::Render(CullResults&, int) (Camera.cpp:1696)
31 10 newfysgtw 0x0000000100f1e498 RenderManager::RenderCameras() (RenderManager.cpp:94)
32 11 newfysgtw 0x0000000101020f34 PlayerRender(bool) (Player.cpp:1597)
33 12 newfysgtw 0x000000010102162c PlayerLoop(bool, bool, IHookEvent
) (Player.cpp:2055)
34 13 newfysgtw 0x0000000100e097a0 UnityPlayerLoop (LibEntryPoint.mm:252)
35 14 newfysgtw 0x000000010009de6c UnityRepaintImpl(bool) (UnityAppController+Rendering.mm:225)
36 15 newfysgtw 0x000000010009d75c __51-[UnityAppController(Rendering) repaintDisplayLink]_block_invoke (UnityAppController+Rendering.mm:55)
37 16 libdispatch.dylib 0x000000019841d990 _dispatch_call_block_and_release + 20
38 17 libdispatch.dylib 0x000000019841d950 _dispatch_client_callout + 12
39 18 libdispatch.dylib 0x0000000198422208 _dispatch_main_queue_callback_4CF + 1604
40 19 CoreFoundation 0x00000001865577f4 CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE + 8
41 20 CoreFoundation 0x000000018655589c __CFRunLoopRun + 1488
42 21 CoreFoundation 0x00000001864812d0 CFRunLoopRunSpecific + 392
43 22 GraphicsServices 0x000000018fc976f8 GSEventRunModal + 164
44 23 UIKit 0x000000018b046fa8 UIApplicationMain + 1484
45 24 newfysgtw 0x00000001000992dc main (main.mm:45)
46 25 libdyld.dylib 0x000000019844aa04 start + 0

If you are still seeing this on a recent Unity version (4.6.6p2 is the most recent), could you please file a bug and attach the project to it. Please paste the bug number here. Thanks :slight_smile: