These are the errors I’m getting:
Unhandled Exception: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Burst.Backend.StandardCompilerBackend.WriteModuleObjectToMemory(TargetMachine targetMachine, Module module, IntPtr delegateState, IntPtr printDataDelegate, IntPtr writeDataDelegate)
at Burst.Backend.ChainCompilerBackend.WriteModuleObjectToMemory(TargetMachine targetMachine, Module module, IntPtr delegateState, IntPtr printDataDelegate, IntPtr writeDataDelegate)
at Burst.Backend.CompilerBackend.WriteModuleObject(TargetMachine targetMachine, Module module, Stream stream)
at Burst.Compiler.IL.Aot.AotModule.WriteModuleToDisk(String intermediateOutputFolder)
at Burst.Compiler.IL.Server.LibraryCompiler.HashAndCompileMethodGroup(CompilationJob request, Int32 methodGroupIndex, SharedLibraryCompilationState sharedState, AotCompilerOptions defaultOptions, NativeCompiler& nativeCompiler, AotModuleGroup& aotModuleGroup)
at Burst.Compiler.IL.Server.LibraryCompiler.CompileMethodGroupImpl(CompilationJob request, Int32 methodGroupIndex, SharedLibraryCompilationState sharedState)
at Burst.Compiler.IL.Server.LibraryCompiler.CompileMethodGroup(CompilationJob request, Int32 methodGroupIndex, SharedLibraryCompilationState sharedState)
at Burst.Compiler.IL.Server.CompilerServer.CompileMethodGroup(CompileMethodGroupJob request, CompilationMessageStreamer streamer, ProgressMessageHelper progressHelper)
at Burst.Compiler.IL.Server.CompilerServer.<>c__DisplayClass19_1.b__0(CacheManager cacheManager)
at Burst.Compiler.IL.Server.CompilerServer.<>c__DisplayClass25_0.<b__0>d.MoveNext()
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine](TStateMachine& stateMachine)
at Burst.Compiler.IL.Server.CompilerServer.<>c__DisplayClass25_0.b__0()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot)
at System.Threading.Tasks.Task.ExecuteEntry(Boolean bPreventDoubleExecution)
at Burst.Compiler.IL.Server.CompilerThread.CompilerThreadLoop()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
===================================
Building Library\Bee\artifacts\Android\AsyncPluginsFromLinker failed with output:
UnityEditor.Build.BuildFailedException: Burst compiler (1.8.13) failed running
stdout:
Starting 1 library requests
stderr:
Unhandled Exception: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Burst.Backend.StandardCompilerBackend.WriteModuleObjectToMemory(TargetMachine targetMachine, Module module, IntPtr delegateState, IntPtr printDataDelegate, IntPtr writeDataDelegate)
at Burst.Backend.ChainCompilerBackend.WriteModuleObjectToMemory(TargetMachine targetMachine, Module module, IntPtr delegateState, IntPtr printDataDelegate, IntPtr writeDataDelegate)
at Burst.Backend.CompilerBackend.WriteModuleObject(TargetMachine targetMachine, Module module, Stream stream)
at Burst.Compiler.IL.Aot.AotModule.WriteModuleToDisk(String intermediateOutputFolder)
at Burst.Compiler.IL.Server.LibraryCompiler.HashAndCompileMethodGroup(CompilationJob request, Int32 methodGroupIndex, SharedLibraryCompilationState sharedState, AotCompilerOptions defaultOptions, NativeCompiler& nativeCompiler, AotModuleGroup& aotModuleGroup)
at Burst.Compiler.IL.Server.LibraryCompiler.CompileMethodGroupImpl(CompilationJob request, Int32 methodGroupIndex, SharedLibraryCompilationState sharedState)
at Burst.Compiler.IL.Server.LibraryCompiler.CompileMethodGroup(CompilationJob request, Int32 methodGroupIndex, SharedLibraryCompilationState sharedState)
at Burst.Compiler.IL.Server.CompilerServer.CompileMethodGroup(CompileMethodGroupJob request, CompilationMessageStreamer streamer, ProgressMessageHelper progressHelper)
at Burst.Compiler.IL.Server.CompilerServer.<>c__DisplayClass19_1.b__0(CacheManager cacheManager)
at Burst.Compiler.IL.Server.CompilerServer.<>c__DisplayClass25_0.<b__0>d.MoveNext()
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine](TStateMachine& stateMachine)
at Burst.Compiler.IL.Server.CompilerServer.<>c__DisplayClass25_0.b__0()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot)
at System.Threading.Tasks.Task.ExecuteEntry(Boolean bPreventDoubleExecution)
at Burst.Compiler.IL.Server.CompilerThread.CompilerThreadLoop()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Boolean unreliableExitCode) [0x00267] in .\Library\PackageCache\com.unity.burst@1.8.13\Editor\BurstAotCompiler.cs:1943
at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x0007b] in .\Library\PackageCache\com.unity.burst@1.8.13\Editor\BurstAotCompiler.cs:1812
at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunManagedProgram (System.String exe, System.String args, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x00001] in .\Library\PackageCache\com.unity.burst@1.8.13\Editor\BurstAotCompiler.cs:1777
at Unity.Burst.Editor.BurstAotCompiler.OnPostBuildPlayerScriptDLLsImpl (Unity.Burst.Editor.BurstAotCompiler+BurstAOTSettings settings, UnityEditor.Compilation.Assembly[ ] playerAssemblies) [0x00b20] in .\Library\PackageCache\com.unity.burst@1.8.13\Editor\BurstAotCompiler.cs:886
at Unity.Burst.Editor.BurstAOTCompilerPostprocessor.DoGenerate (UnityEditor.Compilation.Assembly[ ] assemblies) [0x0001b] in .\Library\PackageCache\com.unity.burst@1.8.13\Editor\BurstAotCompiler.cs:332
at Unity.Burst.Editor.BurstAOTCompilerPostprocessor.GenerateNativePluginsForAssemblies (UnityEditor.Build.IGenerateNativePluginsForAssemblies+GenerateArgs args) [0x0008a] in .\Library\PackageCache\com.unity.burst@1.8.13\Editor\BurstAotCompiler.cs:185
at UnityEditor.Modules.BeeBuildPostprocessor.GenerateNativePluginsForAssemblies (PlayerBuildProgramLibrary.Data.GenerateNativePluginsForAssembliesArgs args) [0x00050] in :0
at Bee.BeeDriver.BuildRequest+<>c__DisplayClass63_0`1[T].b__0 (System.Object o) [0x00000] in <3f5bd82a14d442d9848a73363c91f22e>:0
at Bee.BeeDriver.BeeDriver_RunBackend+<>c__DisplayClass1_0.b__0 () [0x00021] in <3f5bd82a14d442d9848a73363c91f22e>:0
at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in :0
at System.Threading.Tasks.Task.Execute () [0x00000] in :0
— End of stack trace from previous location where exception was thrown —
at Bee.BeeDriver.BeeDriver_RunBackend.ProcessRPCRequest (Bee.BinLog.RPCActionMessage msg, Bee.BeeDriver.BuildRequest+RPCCallback rpcCallback, IPCConnection ipcConnection, System.Threading.Tasks.Task writePipeConnectionTask, Bee.BeeDriver.InternalState state) [0x00102] in <3f5bd82a14d442d9848a73363c91f22e>:0 hasis_CustomPlayFeedback_m9217FFDF84403145CE1291D0D1354E2AB6619CF9 (void);
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)