And in 2020.2 0b11
I’m on Windows 7 64bit.
I also updated Burst
Please help!
Here are the logs:
Invoking UnityLinker with response file. response.rsp contents: -out="C:/!Works/MatterFlow/Temp/StagingArea/Data/Managed/tempStrip" -x=C:/Users/USER/AppData/Local/Temp/tmp491a119b.tmp -x="C:/!Works/MatterFlow/Temp/StagingArea/Data/Managed/TypesInScenes.xml" -x="C:/!Works/MatterFlow/Assets/Plugins/Sirenix/Assemblies/link.xml" -d="C:/!Works/MatterFlow/Temp/StagingArea/Data/Managed" --include-unity-root-assembly="C:/!Works/MatterFlow/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll" --include-unity-root-assembly="C:/!Works/MatterFlow/Temp/StagingArea/Data/Managed/Unity.TextMeshPro.dll" --include-unity-root-assembly="C:/!Works/MatterFlow/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll" --include-unity-root-assembly="C:/!Works/MatterFlow/Temp/StagingArea/Data/Managed/Sirenix.OdinInspector.CompatibilityLayer.dll" --include-unity-root-assembly="C:/!Works/MatterFlow/Temp/StagingArea/Data/Managed/Unity.Postprocessing.Runtime.dll" --include-unity-root-assembly="C:/!Works/MatterFlow/Temp/StagingArea/Data/Managed/UniRx.Async.dll" --include-unity-root-assembly="C:/!Works/MatterFlow/Temp/StagingArea/Data/Managed/Sirenix.Serialization.Config.dll" --dotnetruntime=il2cpp --dotnetprofile=unityaot --use-editor-options --include-directory="C:/!Works/MatterFlow/Temp/StagingArea/Data/Managed" --rule-set=Experimental --editor-data-file="C:/!Works/MatterFlow/Temp/StagingArea/Data/Managed/EditorToUnityLinkerData.json" --platform=WindowsDesktop --engine-modules-asset-file="C:/Program Files/Unity/Hub/Editor/2020.2.0b12/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/modules.asset"
C:\Program Files\Unity\Hub\Editor\2020.2.0b12\Editor\Data\il2cpp\build/deploy/netcoreapp3.1/UnityLinker.exe exited after 14482 ms.
Invoking il2cpp (via bee.exe) with arguments: --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="WindowsDesktop" --architecture="x64" --configuration="Release" --outputpath="C:\!Works\MatterFlow\Library/Il2cppBuildCache/Windows/x64\Native\GameAssembly.dll" --cachedirectory="C:\!Works\MatterFlow\Assets\..\Library/il2cpp_cache" --baselib-directory="C:/Program Files/Unity/Hub/Editor/2020.2.0b12/Editor/Data/PlaybackEngines/WindowsStandaloneSupport\Variations\win64_nondevelopment_il2cpp" --avoid-dynamic-library-copy --incremental-g-c-time-slice=3 --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2020.2.0b12/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory="C:/!Works/MatterFlow/Temp/StagingArea/Data/Managed" --generatedcppdir="C:/!Works/MatterFlow/Library/Il2cppBuildCache/Windows/x64/il2cppOutput"
C:\Program Files\Unity\Hub\Editor\2020.2.0b12\Editor\Data\il2cpp/build/BeeSettings/offline/bee.exe exited after 9069 ms.
Unity.IL2CPP.Building.BuilderFailedException: pch-c.c
C:\Program Files\Unity\Hub\Editor\2020.2.0b12\Editor\Data\il2cpp\libil2cpp\il2cpp-config.h(3): fatal error C1083:[B] [WEIRD CHARACTERS HERE, CANT POST ON FORUM][/B]: string.h: No such file or directory,
Invocation was: Executable: "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.28.29333\bin\HostX64\x64\cl.exe"
Arguments: "C:\Program Files\Unity\Hub\Editor\2020.2.0b12\Editor\Data\il2cpp\libil2cpp\pch\pch-c.c" /nologo /c /bigobj /W3 /Z7 /EHs /GR- /Gy /utf-8 /wd4102 /wd4800 /wd4056 /wd4190 /wd4723 /wd4467 /wd4503 /wd4996 /wd4200 /wd4834 /Ox /Oi /Oy- /GS- /Gw /GF /Zo /MT /D_WIN32 /DWIN32 /DWIN32_THREADS /D_WINDOWS /DWINDOWS /D_UNICODE /DUNICODE /D_CRT_SECURE_NO_WARNINGS /D_SCL_SECURE_NO_WARNINGS /D_WINSOCK_DEPRECATED_NO_WARNINGS /DNOMINMAX /D_NDEBUG /DNDEBUG /DWINDOWS_SDK_BUILD_VERSION=16299 /DWINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP /DNET_4_0 /DUNITY_AOT /DIL2CPP_MONO_DEBUGGER_DISABLED /DGC_NOT_DLL /DRUNTIME_IL2CPP /DIL2CPP_ENABLE_WRITE_BARRIERS=1 /DIL2CPP_INCREMENTAL_TIME_SLICE=3 /DBASELIB_INLINE_NAMESPACE=il2cpp_baselib /I"C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.28.29333\include" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.16299.0\shared" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.16299.0\um" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.16299.0\winrt" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.16299.0\ucrt" /I"C:\Program Files\Unity\Hub\Editor\2020.2.0b12\Editor\Data\il2cpp\libil2cpp" /I"C:\Program Files\Unity\Hub\Editor\2020.2.0b12\Editor\Data\il2cpp\libil2cpp" /I"C:\Program Files\Unity\Hub\Editor\2020.2.0b12\Editor\Data\il2cpp\external\bdwgc\include" /I"C:\Program Files\Unity\Hub\Editor\2020.2.0b12\Editor\Data\il2cpp\external\xxHash" /I"C:\Program Files\Unity\Hub\Editor\2020.2.0b12\Editor\Data\il2cpp\external\baselib\Include" /I"C:\Program Files\Unity\Hub\Editor\2020.2.0b12\Editor\Data\il2cpp\external\baselib\Platforms\Windows\Include" /I"C:\Program Files\Unity\Hub\Editor\2020.2.0b12\Editor\Data\il2cpp\libil2cpp\pch" /I"C:\!Works\MatterFlow\Library\Il2cppBuildCache\Windows\x64\il2cppOutput" /Ycpch-c.h /Fp"C:\!Works\MatterFlow\Library\il2cpp_cache\B5ABEA12392EAC6BE25CC4140DDED99D.pch" /Fo"C:\!Works\MatterFlow\Library\il2cpp_cache\B5ABEA12392EAC6BE25CC4140DDED99D.obj" /Fd"C:\!Works\MatterFlow\Library\il2cpp_cache\B5ABEA12392EAC6BE25CC4140DDED99D.pdb"
EnvArg key: PATH value: C:\Program Files (x86)\Windows Kits\10\bin\x64;C:\Program Files (x86)\Windows Kits\10\bin\x86;C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.28.29333\bin\HostX64\x64
at Unity.IL2CPP.Building.ToolChains.MsvcToolChain.InvokePchCompilation(IL2CPPOutputBuildDescription programBuildDescription, HeaderFileHashProvider headerHashProvider, NPath workingDirectory, Boolean forceRebuild, Boolean verbose, Boolean includeFileNamesInHashes, NPath sourceFile)
at Unity.IL2CPP.Building.ToolChains.MsvcToolChain.<>c__DisplayClass53_0.<CompilePch>b__0()
at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass0_0`1.<Run>b__0(Object o)
Exception: Unity.IL2CPP.Building.BuilderFailedException: pch-cpp.cpp
C:\Program Files\Unity\Hub\Editor\2020.2.0b12\Editor\Data\il2cpp\libil2cpp\il2cpp-config.h(3): fatal error C1083: [B][WEIRD CHARACTERS HERE, CANT POST ON FORUM][/B]: string.h: No such file or directory,
Invocation was: Executable: "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.28.29333\bin\HostX64\x64\cl.exe"
Arguments: "C:\Program Files\Unity\Hub\Editor\2020.2.0b12\Editor\Data\il2cpp\libil2cpp\pch\pch-cpp.cpp" /nologo /c /bigobj /W3 /Z7 /EHs /GR- /Gy /utf-8 /wd4102 /wd4800 /wd4056 /wd4190 /wd4723 /wd4467 /wd4503 /wd4996 /wd4200 /wd4834 /Ox /Oi /Oy- /GS- /Gw /GF /Zo /MT /D_WIN32 /DWIN32 /DWIN32_THREADS /D_WINDOWS /DWINDOWS /D_UNICODE /DUNICODE /D_CRT_SECURE_NO_WARNINGS /D_SCL_SECURE_NO_WARNINGS /D_WINSOCK_DEPRECATED_NO_WARNINGS /DNOMINMAX /D_NDEBUG /DNDEBUG /DWINDOWS_SDK_BUILD_VERSION=16299 /DWINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP /DNET_4_0 /DUNITY_AOT /DIL2CPP_MONO_DEBUGGER_DISABLED /DGC_NOT_DLL /DRUNTIME_IL2CPP /DIL2CPP_ENABLE_WRITE_BARRIERS=1 /DIL2CPP_INCREMENTAL_TIME_SLICE=3 /DBASELIB_INLINE_NAMESPACE=il2cpp_baselib /I"C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.28.29333\include" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.16299.0\shared" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.16299.0\um" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.16299.0\winrt" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.16299.0\ucrt" /I"C:\Program Files\Unity\Hub\Editor\2020.2.0b12\Editor\Data\il2cpp\libil2cpp" /I"C:\Program Files\Unity\Hub\Editor\2020.2.0b12\Editor\Data\il2cpp\libil2cpp" /I"C:\Program Files\Unity\Hub\Editor\2020.2.0b12\Editor\Data\il2cpp\external\bdwgc\include" /I"C:\Program Files\Unity\Hub\Editor\2020.2.0b12\Editor\Data\il2cpp\external\xxHash" /I"C:\Program Files\Unity\Hub\Editor\2020.2.0b12\Editor\Data\il2cpp\external\baselib\Include" /I"C:\Program Files\Unity\Hub\Editor\2020.2.0b12\Editor\Data\il2cpp\external\baselib\Platforms\Windows\Include" /I"C:\Program Files\Unity\Hub\Editor\2020.2.0b12\Editor\Data\il2cpp\libil2cpp\pch" /I"C:\!Works\MatterFlow\Library\Il2cppBuildCache\Windows\x64\il2cppOutput" /Ycpch-cpp.hpp /Fp"C:\!Works\MatterFlow\Library\il2cpp_cache\FC50AE8CEF1C4B7C73AFE5DB8FCC2F83.pch" /Fo"C:\!Works\MatterFlow\Library\il2cpp_cache\FC50AE8CEF1C4B7C73AFE5DB8FCC2F83.obj" /Fd"C:\!Works\MatterFlow\Library\il2cpp_cache\FC50AE8CEF1C4B7C73AFE5DB8FCC2F83.pdb"
EnvArg key: PATH value: C:\Program Files (x86)\Windows Kits\10\bin\x64;C:\Program Files (x86)\Windows Kits\10\bin\x86;C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.28.29333\bin\HostX64\x64
at Unity.IL2CPP.Building.ToolChains.MsvcToolChain.InvokePchCompilation(IL2CPPOutputBuildDescription programBuildDescription, HeaderFileHashProvider headerHashProvider, NPath workingDirectory, Boolean forceRebuild, Boolean verbose, Boolean includeFileNamesInHashes, NPath sourceFile)
at Unity.IL2CPP.Building.ToolChains.MsvcToolChain.<>c__DisplayClass53_0.<CompilePch>b__1()
at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass0_0`1.<Run>b__0(Object o)
at UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x0014f] in <035872db5a94479ab5279e32150d6196>:0
at UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) [0x00060] in <035872db5a94479ab5279e32150d6196>:0
at UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String generatedCppOutputDirectory) [0x000dc] in <035872db5a94479ab5279e32150d6196>:0
at UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.Boolean platformSupportsManagedDebugging) [0x0039a] in <035872db5a94479ab5279e32150d6196>:0
at UnityEditorInternal.IL2CPPBuilder.Run () [0x00123] in <035872db5a94479ab5279e32150d6196>:0
at UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) [0x0001c] in <035872db5a94479ab5279e32150d6196>:0
at DesktopStandalonePostProcessor.RunIL2CPP (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditorInternal.IIl2CppPlatformProvider il2cppPlatformProvider, System.Collections.Generic.List`1[T] cppPlugins) [0x0001c] in <035872db5a94479ab5279e32150d6196>:0
at DesktopStandalonePostProcessor.SetupStagingArea (UnityEditor.Modules.BuildPostProcessArgs args, System.Collections.Generic.HashSet`1[T] filesToNotOverwrite) [0x000a4] in <035872db5a94479ab5279e32150d6196>:0
at DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) [0x00015] in <035872db5a94479ab5279e32150d6196>:0
Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
at DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) [0x00070] in <035872db5a94479ab5279e32150d6196>:0
at UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) [0x00001] in <035872db5a94479ab5279e32150d6196>:0
at UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x000dc] in <035872db5a94479ab5279e32150d6196>:0
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, String[], Boolean)
UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
UnityEditor.BuildPlayerWindow:OnGUI()
UnityEditor.HostView:InvokeOnGUI(Rect, Rect)
UnityEditor.DockArea:smile:rawView(Rect, Rect)
UnityEditor.DockArea:OldOnGUI()
UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Action, Boolean)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Action, Boolean)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Action, Boolean)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw(EventBase, Boolean, Boolean)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase, Boolean, Boolean)
UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:smile:ispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue()
UnityEngine.UIElements.EventDispatcher:OpenGate()
UnityEngine.UIElements.EventDispatcherGate:smile:ispose()
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:smile:ispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.UIElementsUtility:smile:oDispatch(BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent(Int32, IntPtr, Boolean&)
UnityEngine.UIElements.UIEventRegistration:ProcessEvent(Int32, IntPtr)
UnityEngine.UIElements.<>c:<.cctor>b__1_2(Int32, IntPtr)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Unloading 18 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 303.7 MB.
System memory in use after: 303.9 MB.
Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 3618.
Total: 30.569836 ms (FindLiveObjects: 0.378072 ms CreateObjectMapping: 0.128756 ms MarkObjects: 30.030905 ms DeleteObjects: 0.030054 ms)
Unloading 970 Unused Serialized files (Serialized files now loaded: 0)
LightingSettings: switching bake backend from 1 to 0.
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 2437.501 ms
Integration: 198.204 ms
Integration of assets: 230.921 ms
Thread Wait Time: 61.220 ms
Total Operation Time: 2927.846 ms
System memory in use before: 0.62 GB.
System memory in use after: 0.62 GB.
Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 44107.
Total: 137.451388 ms (FindLiveObjects: 3.818284 ms CreateObjectMapping: 2.289263 ms MarkObjects: 131.264607 ms DeleteObjects: 0.077185 ms)
Build completed with a result of 'Failed' in 47 seconds (47369 ms)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun (bool)
UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
UnityEditor.BuildPlayerWindow:OnGUI ()
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
UnityEditor.DockArea:smile:rawView (UnityEngine.Rect,UnityEngine.Rect)
UnityEditor.DockArea:OldOnGUI ()
UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:smile:ispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
UnityEngine.UIElements.EventDispatcher:OpenGate ()
UnityEngine.UIElements.EventDispatcherGate:smile:ispose ()
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
UnityEngine.UIElements.EventDispatcher:smile:ispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
UnityEngine.UIElements.UIElementsUtility:smile:oDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002ca] in <035872db5a94479ab5279e32150d6196>:0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <035872db5a94479ab5279e32150d6196>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun (bool)
UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
UnityEditor.BuildPlayerWindow:OnGUI ()
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
UnityEditor.DockArea:smile:rawView (UnityEngine.Rect,UnityEngine.Rect)
UnityEditor.DockArea:OldOnGUI ()
UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:smile:ispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
UnityEngine.UIElements.EventDispatcher:OpenGate ()
UnityEngine.UIElements.EventDispatcherGate:smile:ispose ()
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
UnityEngine.UIElements.EventDispatcher:smile:ispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
UnityEngine.UIElements.UIElementsUtility:smile:oDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)