I’m on Unity 6000.0.32f1, and receive this error when attempting to build a project using IL2CPP. Any ideas what could be the issue?
C:\Program Files\Unity\Hub\Editor\6000.0.32f1\Editor\Data\il2cpp\build\deploy\il2cpp.exe @Library\Bee\artifacts\rsp\5001542772473845456.rsp
Error: IL2CPP error (no further information about what managed code was being converted is available)
System.AggregateException: One or more errors occurred. (Specified cast is not valid.)
---> System.InvalidCastException: Specified cast is not valid.
at System.Runtime.TypeCast.CheckCastClass(MethodTable*, Object) + 0x31
at Unity.IL2CPP.DataModel.BuildLogic.Populaters.DefinitionPopulater.PopulateCustomAttrProvider(CecilSourcedAssemblyData, ICustomAttributeProvider) + 0x1a2
at Unity.IL2CPP.DataModel.BuildLogic.Populaters.DefinitionPopulater.PopulateTypeDef(TypeContext, UnderConstructionMember`2) + 0x94
at Unity.IL2CPP.DataModel.BuildLogic.DataModelBuilder.<PopulateCecilSourcedDefinitions>b__14_1(UnderConstructionMember`2 typeDef) + 0x143
at System.Threading.Tasks.Parallel.<>c__DisplayClass44_0`2.<PartitionerForEachWorker>b__1(IEnumerator& partitionState, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) + 0x286
--- End of stack trace from previous location ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw(Exception) + 0x13
at System.Threading.Tasks.Parallel.<>c__DisplayClass44_0`2.<PartitionerForEachWorker>b__1(IEnumerator& partitionState, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) + 0x646
at System.Threading.Tasks.TaskReplicator.Replica.Execute() + 0x3a
--- End of inner exception stack trace ---
at System.Threading.Tasks.TaskReplicator.Run[TState](TaskReplicator.ReplicatableUserAction`1, ParallelOptions, Boolean) + 0x15d
at System.Threading.Tasks.Parallel.PartitionerForEachWorker[TSource, TLocal](Partitioner`1, ParallelOptions, Action`1, Action`2, Action`3, Func`4, Func`5, Func`1, Action`1) + 0x23f
--- End of stack trace from previous location ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
at System.Threading.Tasks.Parallel.ThrowSingleCancellationExceptionOrOtherException(ICollection, CancellationToken, Exception) + 0x31
at System.Threading.Tasks.Parallel.PartitionerForEachWorker[TSource, TLocal](Partitioner`1, ParallelOptions, Action`1, Action`2, Action`3, Func`4, Func`5, Func`1, Action`1) + 0x3e0
at System.Threading.Tasks.Parallel.ForEachWorker[TSource, TLocal](IEnumerable`1, ParallelOptions, Action`1, Action`2, Action`3, Func`4, Func`5, Func`1, Action`1) + 0x17b
at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1, Action`1) + 0x68
at Unity.IL2CPP.DataModel.BuildLogic.Utils.ParallelHelpers.ForEach[TSource](IEnumerable`1, Action`1, Boolean) + 0xc4
at Unity.IL2CPP.DataModel.BuildLogic.DataModelBuilder.PopulateCecilSourcedDefinitions(ReadOnlyCollection`1) + 0x2e6
at Unity.IL2CPP.DataModel.BuildLogic.DataModelBuilder.Build() + 0x23c
at Unity.IL2CPP.AssemblyConversion.Phases.InitializePhase.Run(AssemblyConversionContext) + 0x319
at Unity.IL2CPP.AssemblyConversion.Classic.ClassicConverter.Run(AssemblyConversionContext) + 0x11
at Unity.IL2CPP.AssemblyConversion.AssemblyConverter.ConvertAssemblies(AssemblyConversionContext, ConversionMode) + 0x24
at Unity.IL2CPP.AssemblyConversion.AssemblyConverter.ConvertAssemblies(TinyProfiler2, AssemblyConversionInputData, AssemblyConversionParameters, AssemblyConversionInputDataForTopLevelAccess) + 0x17f
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)