Hi, I am building android app bundle on unity 2019.2.14f1 with bundled ndk - r16b, with this configuration:
and I am getting following error:
Failed running C:\Program Files\Unity\Hub\Editor\2019.2.14f1\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile=“unityaot” --compile-cpp --libil2cpp-static --platform=“Android” --architecture=“ARMv7” --configuration=“Release” --outputpath=“C:\Users\Martin Soukup\Documents\babis\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so” --cachedirectory=“C:\Users\Martin Soukup\Documents\babis\Assets..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache” --additional-include-directories=“C:/Program Files/Unity/Hub/Editor/2019.2.14f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include” --additional-include-directories=“C:/Program Files/Unity/Hub/Editor/2019.2.14f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include” --tool-chain-path=“C:/Program Files/Unity/Hub/Editor/2019.2.14f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/android-ndk-r16b” --profiler-report --map-file-parser=“C:/Program Files/Unity/Hub/Editor/2019.2.14f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe” --directory=“C:/Users/Martin Soukup/Documents/babis/Temp/StagingArea/assets/bin/Data/Managed” --generatedcppdir=“C:/Users/Martin Soukup/Documents/babis/Temp/StagingArea/Il2Cpp/il2cppOutput”
stdout:
Building libil2cpp.so with AndroidToolChain
Output directory: C:\Users\Martin Soukup\Documents\babis\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a
Cache directory: C:\Users\Martin Soukup\Documents\babis\Library\il2cpp_android_armeabi-v7a\il2cpp_cache
ObjectFiles: 266 of which compiled: 0
Total compilation time: 240 milliseconds.
il2cpp.exe didn’t catch exception: Unity.IL2CPP.Building.BuilderFailedException: C:\Program Files\Unity\Hub\Editor\2019.2.14f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\android-ndk-r16b\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @“C:\Users\Martin Soukup\AppData\Local\Temp\tmpCDCA.tmp” -o “C:\Users\Martin Soukup\Documents\babis\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_C1C6CC4701FB0A04EBDD03269E4A054A\libil2cpp.so” -shared -Wl,-soname,libil2cpp.so -Wl,–no-undefined -Wl,-z,noexecstack -Wl,–gc-sections -Wl,–build-id --sysroot “C:\Program Files\Unity\Hub\Editor\2019.2.14f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\android-ndk-r16b\platforms\android-16\arch-arm” -gcc-toolchain “C:\Program Files\Unity\Hub\Editor\2019.2.14f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\android-ndk-r16b\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64” -target armv7-none-linux-androideabi -Wl,–wrap,sigaction -L “C:\Program Files\Unity\Hub\Editor\2019.2.14f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\android-ndk-r16b\sources\cxx-stl\gnu-libstdc++\4.9\libs\armeabi-v7a” -lgnustl_static -latomic -llog -rdynamic -fuse-ld=gold.exe
C:\Program Files\Unity\Hub\Editor\2019.2.14f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\android-ndk-r16b\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/…/…/…/…/arm-linux-androideabi/bin\ld.gold.exe: error: cannot open C:\Program Files\Unity\Hub\Editor\2019.2.14f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\android-ndk-r16b\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/…/…/…/…/arm-linux-androideabi/lib/…/lib/armv7-a/libatomic.a: No such file or directory
clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)
v Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext)
v Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
v il2cpp.Program.DoRun(String[ ] args)
v il2cpp.Program.Run(String[ ] args)
v il2cpp.Program.Main(String[ ] args)
stderr:
Neo�et�en� v�jimka: Unity.IL2CPP.Building.BuilderFailedException: C:\Program Files\Unity\Hub\Editor\2019.2.14f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\android-ndk-r16b\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @“C:\Users\Martin Soukup\AppData\Local\Temp\tmpCDCA.tmp” -o “C:\Users\Martin Soukup\Documents\babis\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_C1C6CC4701FB0A04EBDD03269E4A054A\libil2cpp.so” -shared -Wl,-soname,libil2cpp.so -Wl,–no-undefined -Wl,-z,noexecstack -Wl,–gc-sections -Wl,–build-id --sysroot “C:\Program Files\Unity\Hub\Editor\2019.2.14f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\android-ndk-r16b\platforms\android-16\arch-arm” -gcc-toolchain “C:\Program Files\Unity\Hub\Editor\2019.2.14f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\android-ndk-r16b\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64” -target armv7-none-linux-androideabi -Wl,–wrap,sigaction -L “C:\Program Files\Unity\Hub\Editor\2019.2.14f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\android-ndk-r16b\sources\cxx-stl\gnu-libstdc++\4.9\libs\armeabi-v7a” -lgnustl_static -latomic -llog -rdynamic -fuse-ld=gold.exe
C:\Program Files\Unity\Hub\Editor\2019.2.14f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\android-ndk-r16b\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/…/…/…/…/arm-linux-androideabi/bin\ld.gold.exe: error: cannot open C:\Program Files\Unity\Hub\Editor\2019.2.14f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\android-ndk-r16b\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/…/…/…/…/arm-linux-androideabi/lib/…/lib/armv7-a/libatomic.a: No such file or directory
clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)
v Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext)
v Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
v il2cpp.Program.DoRun(String[ ] args)
v il2cpp.Program.Run(String[ ] args)
v il2cpp.Program.Main(String[ ] args)
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:126)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:71) UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List1, Action1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:503) UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(String, String, String, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:484) UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:334) UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action1, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:63)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun() (at C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:122)
The only clue for me is libatomic.a: No such file or directory , a file missing, but I dont know what to do since I didnt mess with bundled ndk, I just added ndk with instalation through unity hub

