Failed running C:\Program Files\Unity\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --compile-cpp --libil2cpp-static --platform=“Android” --architecture=“ARMv7” --configuration=“Release” --outputpath=“C:\Work\PolygonBrickBreak\Temp/StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so” --cachedirectory=“C:\Work\PolygonBrickBreak\Assets..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache” --additional-include-directories=“C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\bdwgc/include” --additional-include-directories=“C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\libil2cpp/include” --tool-chain-path=“E:/MyDrive/Dev/android-ndk-r10e” --extra-types.file=“C:\Program Files\Unity\Editor\Data\il2cpp\il2cpp_default_extra_types.txt” --assembly=“C:\Work\PolygonBrickBreak\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp-firstpass.dll” --assembly=“C:\Work\PolygonBrickBreak\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp.dll” --assembly=“C:\Work\PolygonBrickBreak\Temp\StagingArea\assets\bin\Data\Managed\Assembly-UnityScript-firstpass.dll” --assembly=“C:\Work\PolygonBrickBreak\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.Analytics.dll” --assembly=“C:\Work\PolygonBrickBreak\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.dll” --generatedcppdir=“C:\Work\PolygonBrickBreak\Temp\StagingArea\Il2Cpp\il2cppOutput”
stdout:
Building libil2cpp.so with AndroidToolChain.
Output directory: C:\Work\PolygonBrickBreak\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a
Cache directory: C:\Work\PolygonBrickBreak\Library\il2cpp_android_armeabi-v7a\il2cpp_cache
ObjectFiles: 463 of which compiled: 463
Time Compile: 89717 milliseconds Il2CppAttributes.cpp
Time Compile: 79072 milliseconds Bulk_mscorlib_6.cpp
Time Compile: 70031 milliseconds Bulk_Assembly-CSharp-firstpass_3.cpp
Time Compile: 61134 milliseconds Bulk_Assembly-CSharp-firstpass_1.cpp
Time Compile: 59584 milliseconds Bulk_mscorlib_1.cpp
Time Compile: 58239 milliseconds Il2CppInvokerTable.cpp
Time Compile: 50044 milliseconds Bulk_Generics_8.cpp
Time Compile: 46818 milliseconds GenericMethods0.cpp
Time Compile: 42044 milliseconds Bulk_UnityEngine.UI_0.cpp
Time Compile: 41761 milliseconds Bulk_Assembly-CSharp_2.cpp
Total compilation time: 215326 milliseconds.
il2cpp.exe didn’t catch exception: Unity.IL2CPP.Building.BuilderFailedException: @“C:\Users\shrot\AppData\Local\Temp\tmp35B7.tmp” -o “C:\Work\PolygonBrickBreak\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_CFD0E7BCB15F537ABCFEC8D5CEE514FD\libil2cpp.so” -Wl,-soname,libil2cpp.so -shared -Wl,–no-undefined -Wl,-z,noexecstack -Wl,–gc-sections -Wl,–build-id --sysroot “E:\MyDrive\Dev\android-ndk-r10e\platforms\android-9\arch-arm” -gcc-toolchain “E:\MyDrive\Dev\android-ndk-r10e\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64” -target armv7-none-linux-androideabi -L “E:\MyDrive\Dev\android-ndk-r10e\sources\cxx-stl\gnu-libstdc++\4.9\libs\armeabi-v7a” -lgnustl_static -fuse-ld=gold
��ġ: Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(IEnumerable`1 objectFiles, CppToolChainContext toolChainContext)
��ġ: Unity.IL2CPP.Building.CppProgramBuilder.Build()
��ġ: il2cpp.Program.DoRun(String[ ] args)
��ġ: il2cpp.Program.Run(String[ ] args)
��ġ: il2cpp.Program.Main(String[ ] args)
stderr:
ó������ ���� ����: Unity.IL2CPP.Building.BuilderFailedException: @“C:\Users\shrot\AppData\Local\Temp\tmp35B7.tmp” -o “C:\Work\PolygonBrickBreak\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_CFD0E7BCB15F537ABCFEC8D5CEE514FD\libil2cpp.so” -Wl,-soname,libil2cpp.so -shared -Wl,–no-undefined -Wl,-z,noexecstack -Wl,–gc-sections -Wl,–build-id --sysroot “E:\MyDrive\Dev\android-ndk-r10e\platforms\android-9\arch-arm” -gcc-toolchain “E:\MyDrive\Dev\android-ndk-r10e\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64” -target armv7-none-linux-androideabi -L “E:\MyDrive\Dev\android-ndk-r10e\sources\cxx-stl\gnu-libstdc++\4.9\libs\armeabi-v7a” -lgnustl_static -fuse-ld=gold
��ġ: Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(IEnumerable`1 objectFiles, CppToolChainContext toolChainContext)
��ġ: Unity.IL2CPP.Building.CppProgramBuilder.Build()
��ġ: il2cpp.Program.DoRun(String[ ] args)
��ġ: il2cpp.Program.Run(String[ ] args)
��ġ: il2cpp.Program.Main(String[ ] args)
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:96) UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List1, Action1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:281) UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(ICollection1, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:272)
UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:126)
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:32)
UnityEditor.HostView:OnGUI()