@JoshPeterson Iâm having also this issue, I tried with 2019.3.07a and with 2019.4.1f1 and gives in both the same errors, Iâll attach you the console, Im using default unityâs NDK, SDK and JDK in a windows 10 PC:
Failed running C:\Program Files\Unity\Hub\Editor\2019.4.1f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile=âunityaotâ --compile-cpp --libil2cpp-static --platform=âAndroidâ --architecture=âARMv7â --configuration=âReleaseâ --outputpath=âD:\Unity\New Unity Project\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.soâ --cachedirectory=âD:\Unity\New Unity Project\Assets..\Library\il2cpp_android_armeabi-v7a/il2cpp_cacheâ --additional-include-directories=âC:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/includeâ --additional-include-directories=âC:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/includeâ --tool-chain-path=âC:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDKâ --profiler-report --map-file-parser=âC:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/Tools/MapFileParser/MapFileParser.exeâ --directory=âD:/Unity/New Unity Project/Temp/StagingArea/assets/bin/Data/Managedâ --generatedcppdir=âD:/Unity/New Unity Project/Temp/StagingArea/Il2Cpp/il2cppOutputâ
stdout:
Building libil2cpp.so with AndroidToolChain
Output directory: D:\Unity\New Unity Project\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a
Cache directory: D:\Unity\New Unity Project\Library\il2cpp_android_armeabi-v7a\il2cpp_cache
ObjectFiles: 113 of which compiled: 113
Time Compile: 10071 milliseconds Lump_libil2cpp_vm.cpp
Time Compile: 8784 milliseconds mscorlib8.cpp
Time Compile: 7746 milliseconds mscorlib7.cpp
Time Compile: 6925 milliseconds UnityEngine.UI.cpp
Time Compile: 6536 milliseconds Lump_libil2cpp_icalls.cpp
Time Compile: 5388 milliseconds Il2CppTypeDefinitions.c
Time Compile: 5262 milliseconds mscorlib3.cpp
Time Compile: 4936 milliseconds Generics5.cpp
Time Compile: 4732 milliseconds Generics1.cpp
Time Compile: 4663 milliseconds Il2CppInvokerTable.cpp
Total compilation time: 39738 milliseconds.
il2cpp.exe didnât catch exception: Unity.IL2CPP.Building.BuilderFailedException: C:\Program Files\Unity\Hub\Editor\2019.4.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @âC:\Users\elnan\AppData\Local\Temp\tmp25F6.tmpâ -o âD:\Unity\New Unity Project\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_E764FEB763DC20D759253AC330607842\libil2cpp.soâ -shared -Wl,-soname,libil2cpp.so -Wl,âno-undefined -Wl,-z,noexecstack -Wl,âgc-sections -Wl,âbuild-id -stdlib=libc++ -static-libstdc++ -target armv7-linux-androideabi19 -Wl,âwrap,sigaction -llog -rdynamic -fuse-ld=gold.exe
D:\Unity\New Unity Project\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp.cpp:7328: error: undefined reference to âSyncFilesâ
D:\Unity\New Unity Project\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp.cpp:7342: error: undefined reference to âWindowAlertâ
D:\Unity\New Unity Project\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp.cpp:7328: error: undefined reference to âSyncFilesâ
D:\Unity\New Unity Project\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp.cpp:7342: error: undefined reference to âWindowAlertâ
clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)
en Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet1 objectFiles, CppToolChainContext toolChainContext) en Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) en il2cpp.Program.DoRun(String[ ] args, List1 foundAssemblies)
en il2cpp.Program.Run(String[ ] args, Boolean setInvariantCulture)
en il2cpp.Program.Main(String[ ] args)
stderr:
Excepciďż˝n no controlada: Unity.IL2CPP.Building.BuilderFailedException: C:\Program Files\Unity\Hub\Editor\2019.4.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @âC:\Users\elnan\AppData\Local\Temp\tmp25F6.tmpâ -o âD:\Unity\New Unity Project\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_E764FEB763DC20D759253AC330607842\libil2cpp.soâ -shared -Wl,-soname,libil2cpp.so -Wl,âno-undefined -Wl,-z,noexecstack -Wl,âgc-sections -Wl,âbuild-id -stdlib=libc++ -static-libstdc++ -target armv7-linux-androideabi19 -Wl,âwrap,sigaction -llog -rdynamic -fuse-ld=gold.exe
D:\Unity\New Unity Project\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp.cpp:7328: error: undefined reference to âSyncFilesâ
D:\Unity\New Unity Project\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp.cpp:7342: error: undefined reference to âWindowAlertâ
D:\Unity\New Unity Project\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp.cpp:7328: error: undefined reference to âSyncFilesâ
D:\Unity\New Unity Project\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp.cpp:7342: error: undefined reference to âWindowAlertâ
clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)
en Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet1 objectFiles, CppToolChainContext toolChainContext) en Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) en il2cpp.Program.DoRun(String[ ] args, List1 foundAssemblies)
en il2cpp.Program.Run(String[ ] args, Boolean setInvariantCulture)
en il2cpp.Program.Main(String[ ] args)
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action1) UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List1, Action1, String) UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(Il2CppBuildPipelineData, String, String, Boolean) UnityEditorInternal.IL2CPPBuilder:Run() UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action1, RuntimeClassRegistry)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
2 console message:
Exception: C:\Program Files\Unity\Hub\Editor\2019.4.1f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe did not run properly!
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at :0)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1[T] setupStartInfo) (at <a0a9ad37e16b4f7cb955e1101b72d4cc>:0) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List1[T] arguments, System.Action1[T] setupStartInfo, System.String workingDirectory) (at <a0a9ad37e16b4f7cb955e1101b72d4cc>:0) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at <a0a9ad37e16b4f7cb955e1101b72d4cc>:0) UnityEditorInternal.IL2CPPBuilder.Run () (at <a0a9ad37e16b4f7cb955e1101b72d4cc>:0) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at :0)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at :0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Last message:
UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002bb] in :0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in :0
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)