unity 2018.1.1f1
when i tryto build my project to windows on i2cpp i got theres errors
- spam with this error
Assertion failed: Assertion failed on expression: 'chanType.dimension == 0'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Failed running E:\unity\2018.1.1f1\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --compile-cpp --libil2cpp-static --platform="WindowsDesktop" --architecture="x86" --configuration="Release" --outputpath="E:\anHardMD\Temp/StagingArea/Data\Native\GameAssembly.dll" --cachedirectory="E:\anHardMD\Assets\..\Library/il2cpp_cache" --map-file-parser="E:\unity\2018.1.1f1\Editor\Data\Tools\MapFileParser\MapFileParser.exe" --assembly="E:\anHardMD\Temp\StagingArea\Data\Managed\Assembly-CSharp-firstpass.dll" --assembly="E:\anHardMD\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll" --assembly="E:\anHardMD\Temp\StagingArea\Data\Managed\UnityEngine.UI.dll" --assembly="E:\anHardMD\Temp\StagingArea\Data\Managed\UnityEngine.dll" --generatedcppdir="E:\anHardMD\Temp\StagingArea\Data\il2cppOutput"
stdout:
Building GameAssembly.dll with MsvcDesktopToolChain.
Output directory: E:\anHardMD\Temp\StagingArea\Data\Native
Cache directory: E:\anHardMD\Library\il2cpp_cache
il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: Locale.cpp
E:\unity\2018.1.1f1\Editor\Data\il2cpp\libil2cpp\os\Win32\Locale.cpp(40): error C2065: LC_ALL: ?????????? ?????????
E:\unity\2018.1.1f1\Editor\Data\il2cpp\libil2cpp\os\Win32\Locale.cpp(40): error C3861: _create_locale: ????????? ?? ??????
E:\unity\2018.1.1f1\Editor\Data\il2cpp\libil2cpp\os\Win32\Locale.cpp(47): error C3861: _free_locale: ????????? ?? ??????
Invocation was: Executable: "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.41.34120\bin\HostX64\x86\cl.exe"
Arguments: "E:\unity\2018.1.1f1\Editor\Data\il2cpp\libil2cpp\os\Win32\Locale.cpp" /nologo /c /bigobj /W3 /Zi /EHs /GR- /Gy /wd4715 /wd4102 /wd4800 /wd4056 /wd4190 /wd4723 /wd4467 /wd4503 /Ox /Oi /Oy- /GS- /Gw /GF /Zo /MT /DGC_NOT_DLL /DRUNTIME_IL2CPP /D_WIN32 /DWIN32 /DWIN32_THREADS /D_WINDOWS /DWINDOWS /D_UNICODE /DUNICODE /D_CRT_SECURE_NO_WARNINGS /D_SCL_SECURE_NO_WARNINGS /D_WINSOCK_DEPRECATED_NO_WARNINGS /DNOMINMAX /D_NDEBUG /DNDEBUG /DWINDOWS_SDK_BUILD_VERSION=22621 /DWINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP /I"E:\unity\2018.1.1f1\Editor\Data\il2cpp\libil2cpp" /I"E:\unity\2018.1.1f1\Editor\Data\il2cpp\external\boehmgc\include" /I"E:\unity\2018.1.1f1\Editor\Data\il2cpp\libil2cpp\mono-runtime" /I"E:\unity\2018.1.1f1\Editor\Data\il2cpp\libil2cpp\mono-runtime" /I"C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.41.34120\include" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.22621.0\shared" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.22621.0\um" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.22621.0\winrt" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.22621.0\ucrt" /Fo"E:\anHardMD\Library\il2cpp_cache\libil2cpp\1BE493AF2F10BDAD12CA0B6ADE8B68CF.obj" /Fd"E:\anHardMD\Library\il2cpp_cache\libil2cpp\1BE493AF2F10BDAD12CA0B6ADE8B68CF.pdb"
EnvArg key: PATH value: C:\Program Files (x86)\Windows Kits\10\bin\10.0.22621.0\x64;C:\Program Files (x86)\Windows Kits\10\bin\x64;C:\Program Files (x86)\Windows Kits\10\bin\10.0.22621.0\x86;C:\Program Files (x86)\Windows Kits\10\bin\x86;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.41.34120\bin\HostX64\x64
� Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
� Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
� Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner(CppProgramBuilder builder, IBuildStatistics& statistics)
� il2cpp.Program.DoRun(String[] args)
� il2cpp.Program.Run(String[] args)
� il2cpp.Program.Main(String[] args)
stderr:
����ࠡ�⠭��� �᪫�祭��: Unity.IL2CPP.Building.BuilderFailedException: Locale.cpp
E:\unity\2018.1.1f1\Editor\Data\il2cpp\libil2cpp\os\Win32\Locale.cpp(40): error C2065: LC_ALL: ?????????? ?????????
E:\unity\2018.1.1f1\Editor\Data\il2cpp\libil2cpp\os\Win32\Locale.cpp(40): error C3861: _create_locale: ????????? ?? ??????
E:\unity\2018.1.1f1\Editor\Data\il2cpp\libil2cpp\os\Win32\Locale.cpp(47): error C3861: _free_locale: ????????? ?? ??????
Invocation was: Executable: "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.41.34120\bin\HostX64\x86\cl.exe"
Arguments: "E:\unity\2018.1.1f1\Editor\Data\il2cpp\libil2cpp\os\Win32\Locale.cpp" /nologo /c /bigobj /W3 /Zi /EHs /GR- /Gy /wd4715 /wd4102 /wd4800 /wd4056 /wd4190 /wd4723 /wd4467 /wd4503 /Ox /Oi /Oy- /GS- /Gw /GF /Zo /MT /DGC_NOT_DLL /DRUNTIME_IL2CPP /D_WIN32 /DWIN32 /DWIN32_THREADS /D_WINDOWS /DWINDOWS /D_UNICODE /DUNICODE /D_CRT_SECURE_NO_WARNINGS /D_SCL_SECURE_NO_WARNINGS /D_WINSOCK_DEPRECATED_NO_WARNINGS /DNOMINMAX /D_NDEBUG /DNDEBUG /DWINDOWS_SDK_BUILD_VERSION=22621 /DWINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP /I"E:\unity\2018.1.1f1\Editor\Data\il2cpp\libil2cpp" /I"E:\unity\2018.1.1f1\Editor\Data\il2cpp\external\boehmgc\include" /I"E:\unity\2018.1.1f1\Editor\Data\il2cpp\libil2cpp\mono-runtime" /I"E:\unity\2018.1.1f1\Editor\Data\il2cpp\libil2cpp\mono-runtime" /I"C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.41.34120\include" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.22621.0\shared" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.22621.0\um" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.22621.0\winrt" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.22621.0\ucrt" /Fo"E:\anHardMD\Library\il2cpp_cache\libil2cpp\1BE493AF2F10BDAD12CA0B6ADE8B68CF.obj" /Fd"E:\anHardMD\Library\il2cpp_cache\libil2cpp\1BE493AF2F10BDAD12CA0B6ADE8B68CF.pdb"
EnvArg key: PATH value: C:\Program Files (x86)\Windows Kits\10\bin\10.0.22621.0\x64;C:\Program Files (x86)\Windows Kits\10\bin\x64;C:\Program Files (x86)\Windows Kits\10\bin\10.0.22621.0\x86;C:\Program Files (x86)\Windows Kits\10\bin\x86;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.41.34120\bin\HostX64\x64
� Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
� Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
� Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner(CppProgramBuilder builder, IBuildStatistics& statistics)
� il2cpp.Program.DoRun(String[] args)
� il2cpp.Program.Run(String[] args)
� il2cpp.Program.Main(String[] args)
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:362)
UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(ICollection`1, String, String, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:343)
UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:162)
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:42)
DesktopStandalonePostProcessor:SetupStagingArea(BuildPostProcessArgs) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs:192)
DesktopStandalonePostProcessor:PostProcess(BuildPostProcessArgs) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs:20)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Exception: E:\unity\2018.1.1f1\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1 setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1 arguments, System.Action`1 setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:362)
UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (ICollection`1 userAssemblies, System.String outputDirectory, System.String workingDirectory, Boolean platformSupportsManagedDebugging) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:343)
UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:162)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:42)
DesktopStandalonePostProcessor.SetupStagingArea (BuildPostProcessArgs args) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs:192)
DesktopStandalonePostProcessor.PostProcess (BuildPostProcessArgs args) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs:20)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at C:/buildslave/unity/build/Editor/Mono/Modules/DefaultBuildPostprocessor.cs:27)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:285)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
help me please
