Trying to build with IL2CPP am getting:
UnityEditor.dll assembly is referenced by user code, but this is not allowed.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Build completed with a result of 'Failed' in 22 seconds (22138 ms)
UnityEditor.dll assembly is referenced by user code, but this is not allowed.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Additionally:
ProfileValueReference: GetValue called with empty id.
UnityEditor.AddressableAssets.GUI.AddressableAssetsSettingsGroupEditor:BuildAddressablesWithResult (UnityEditor.AddressableAssets.GUI.AddressableAssetsSettingsGroupEditor/BuildMenuContext)
AddressablesPlayerBuildProcessor:DefaultBuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings) (at ./Library/PackageCache/com.unity.addressables/Editor/Build/AddressablesPlayerBuildProcessor.cs:143)
AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables/Editor/Build/AddressablesPlayerBuildProcessor.cs:100)
AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables/Editor/Build/AddressablesPlayerBuildProcessor.cs:79)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Json build layout written to Library/com.unity.addressables/buildlayout.json
UnityEditor.AddressableAssets.GUI.AddressableAssetsSettingsGroupEditor:BuildAddressablesWithResult (UnityEditor.AddressableAssets.GUI.AddressableAssetsSettingsGroupEditor/BuildMenuContext)
AddressablesPlayerBuildProcessor:DefaultBuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings) (at ./Library/PackageCache/com.unity.addressables/Editor/Build/AddressablesPlayerBuildProcessor.cs:143)
AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables/Editor/Build/AddressablesPlayerBuildProcessor.cs:100)
AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables/Editor/Build/AddressablesPlayerBuildProcessor.cs:79)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Addressable content successfully built (duration : 0:00:13,972)
UnityEditor.AddressableAssets.GUI.AddressableAssetsSettingsGroupEditor:BuildAddressablesWithResult (UnityEditor.AddressableAssets.GUI.AddressableAssetsSettingsGroupEditor/BuildMenuContext)
AddressablesPlayerBuildProcessor:DefaultBuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings) (at ./Library/PackageCache/com.unity.addressables/Editor/Build/AddressablesPlayerBuildProcessor.cs:143)
AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables/Editor/Build/AddressablesPlayerBuildProcessor.cs:100)
AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables/Editor/Build/AddressablesPlayerBuildProcessor.cs:79)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
No script of mine has using UnityEditor;
Already tried deleting Library and doing a Clean Build.
Unity Editor 6000.0.32f1
Addressables 2.2.2
Any solutions?