I’m trying to comply with Google’s new 64-bit policy, but no matter what my build fails (sometimes crashes) at “building native binary with IL2CPP.”
I’ve already installed Android NDK, and done just about everything recommended in every thread with a similar error to mine. Nothing has worked. I’ve tried switching Unity versions including 2020.1.0a11.
error
Failed running /Applications/Unity/Hub/Editor/2019.2.11f1/Unity.app/Contents/il2cpp/build/il2cppcore/il2cppcore.dll --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile=“unityaot” --compile-cpp --libil2cpp-static --platform=“Android” --architecture=“ARMv7” --configuration=“Release” --outputpath=“/Users/kayla/Messenger/Temp/StagingArea/assets/bin/Data/Native/armeabi-v7a/libil2cpp.so” --cachedirectory=“/Users/kayla/Messenger/Assets/…/Library/il2cpp_android_armeabi-v7a/il2cpp_cache” --additional-include-directories=“/Applications/Unity/Hub/Editor/2019.2.11f1/PlaybackEngines/AndroidPlayer/Tools/bdwgc/include” --additional-include-directories=“/Applications/Unity/Hub/Editor/2019.2.11f1/PlaybackEngines/AndroidPlayer/Tools/libil2cpp/include” --tool-chain-path=“/Applications/Unity/Hub/Editor/2019.2.11f1/PlaybackEngines/AndroidPlayer/NDK” --profiler-report --map-file-parser=“/Applications/Unity/Hub/Editor/2019.2.11f1/Unity.app/Contents/Tools/MapFileParser/MapFileParser” --directory=“/Users/kayla/Messenger/Temp/StagingArea/assets/bin/Data/Managed” --generatedcppdir=“/Users/kayla/Messenger/Temp/StagingArea/Il2Cpp/il2cppOutput”
stdout:
Building libil2cpp.so with AndroidToolChain
Output directory: /Users/kayla/Messenger/Temp/StagingArea/assets/bin/Data/Native/armeabi-v7a
Cache directory: /Users/kayla/Messenger/Library/il2cpp_android_armeabi-v7a/il2cpp_cache
il2cpp.exe didn’t catch exception: Unity.IL2CPP.Building.BuilderFailedException:
Arguments: -DNET_4_0 -DUNITY_AOT -DIL2CPP_MONO_DEBUGGER_DISABLED -DGC_NOT_DLL -DRUNTIME_IL2CPP -DLINUX -DANDROID -DPLATFORM_ANDROID -D__linux__ -D__STDC_FORMAT_MACROS -I"/Applications/Unity/Hub/Editor/2019.2.11f1/PlaybackEngines/AndroidPlayer/Tools/bdwgc/include" -I"/Applications/Unity/Hub/Editor/2019.2.11f1/PlaybackEngines/AndroidPlayer/Tools/libil2cpp/include" -I"/Applications/Unity/Hub/Editor/2019.2.11f1/Unity.app/Contents/il2cpp/libil2cpp" -I"/Applications/Unity/Hub/Editor/2019.2.11f1/Unity.app/Contents/il2cpp/libil2cpp" -I"/Applications/Unity/Hub/Editor/2019.2.11f1/Unity.app/Contents/il2cpp/external/bdwgc/include" -I"/Applications/Unity/Hub/Editor/2019.2.11f1/Unity.app/Contents/il2cpp/external/xxHash" -I"/Users/kayla/Messenger/Temp/StagingArea/Il2Cpp/il2cppOutput" -I"." -I"/Applications/Unity/Hub/Editor/2019.2.11f1/PlaybackEngines/AndroidPlayer/NDK/sources/cxx-stl/gnu-libstdc++/4.9/include" -I"/Applications/Unity/Hub/Editor/2019.2.11f1/PlaybackEngines/AndroidPlayer/NDK/sources/cxx-stl/gnu-libstdc++/4.9/include/backward" -I"/Applications/Unity/Hub/Editor/2019.2.11f1/PlaybackEngines/AndroidPlayer/NDK/sources/cxx-stl/gnu-libstdc++/4.9/libs/armeabi-v7a/include" -c -g -DNDEBUG -fexceptions -fno-limit-debug-info -fdata-sections -ffunction-sections -Wa,–noexecstack -fno-rtti -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -fPIC -Os --sysroot “/Applications/Unity/Hub/Editor/2019.2.11f1/PlaybackEngines/AndroidPlayer/NDK/sysroot” -gcc-toolchain “/Applications/Unity/Hub/Editor/2019.2.11f1/PlaybackEngines/AndroidPlayer/NDK/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64” -target armv7-none-linux-androideabi -isystem “/Applications/Unity/Hub/Editor/2019.2.11f1/PlaybackEngines/AndroidPlayer/NDK/sysroot/usr/include/arm-linux-androideabi” -D__ANDROID_API__=16 -march=armv7-a -mfloat-abi=softfp -mfpu=neon-fp16 -Wno-unused-value "/Users/kayla/Celebrity
Messenger/Temp/StagingArea/Il2Cpp/il2cppOutput/Il2CppTypeDefinitions.c" -o “/Users/kayla/Messenger/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/E0774A35A1903EBC15C9C16F413FDBF9.o”
at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at il2cpp.Program.DoRun(String[ ] args)
at il2cpp.Program.Run(String[ ] args)
at il2cpp.Program.Main(String[ ] args)
stderr:
Unhandled Exception: Unity.IL2CPP.Building.BuilderFailedException:
Invocation was: Executable: /Applications/Unity/Hub/Editor/2019.2.11f1/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/darwin-x86_64/bin/clang
Arguments: -DNET_4_0 -DUNITY_AOT -DIL2CPP_MONO_DEBUGGER_DISABLED -DGC_NOT_DLL -DRUNTIME_IL2CPP -DLINUX -DANDROID -DPLATFORM_ANDROID -D__linux__ -D__STDC_FORMAT_MACROS -I"/Applications/Unity/Hub/Editor/2019.2.11f1/PlaybackEngines/AndroidPlayer/Tools/bdwgc/include"
-I"/Applications/Unity/Hub/Editor/2019.2.11f1/PlaybackEngines/AndroidPlayer/Tools/libil2cpp/include" -I"/Applications/Unity/Hub/Editor/2019.2.11f1/Unity.app/Contents/il2cpp/libil2cpp" -I"/Applications/Unity/Hub/Editor/2019.2.11f1/Unity.app/Contents/il2cpp/libil2cpp" -I"/Applications/Unity/Hub/Editor/2019.2.11f1/Unity.app/Contents/il2cpp/external/bdwgc/include" -I"/Applications/Unity/Hub/Editor/2019.2.11f1/Unity.app/Contents/il2cpp/external/xxHash" -I"/Users/kayla/Messenger/Temp/StagingArea/Il2Cpp/il2cppOutput" -I"." -I"/Applications/Unity/Hub/Editor/2019.2.11f1/PlaybackEngines/AndroidPlayer/NDK/sources/cxx-stl/gnu-libstdc++/4.9/include" -I"/Applications/Unity/Hub/Editor/2019.2.11f1/PlaybackEngines/AndroidPlayer/NDK/sources/cxx-stl/gnu-libstdc++/4.9/include/backward" -I"/Applications/Unity/Hub/Editor/2019.2.11f1/PlaybackEngines/AndroidPlayer/NDK/sources/cxx-stl/gnu-libstdc++/4.9/libs/armeabi-v7a/include" -c -g -DNDEBUG -fexceptions -fno-limit-debug-info -fdata-sections -ffunction-sections -Wa,–noexecstack -fno-rtti -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -fPIC -Os --sysroot “/Applications/Unity/Hub/Editor/2019.2.11f1/PlaybackEngines/AndroidPlayer/NDK/sysroot” -gcc-toolchain “/Applications/Unity/Hub/Editor/2019.2.11f1/PlaybackEngines/AndroidPlayer/NDK/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64” -target armv7-none-linux-androideabi -isystem “/Applications/Unity/Hub/Editor/2019.2.11f1/PlaybackEngines/AndroidPlayer/NDK/sysroot/usr/include/arm-linux-androideabi” -D__ANDROID_API__=16 -march=armv7-a -mfloat-abi=softfp -mfpu=neon-fp16 -Wno-unused-value “/Users/kayla/Messenger/Temp/StagingArea/Il2Cpp/il2cppOutput/Il2CppTypeDefinitions.c” -o “/Users/kayla/Messenger/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/E0774A35A1903EBC15C9C16F413FDBF9.o”
at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at il2cpp.Program.DoRun(String[ ] args)
at il2cpp.Program.Run(String[ ] args)
at il2cpp.Program.Main(String[ ] args)
at Program.Main(String[ ] args) in /Users/builduser/buildslave/unity/build/External/il2cpp/il2cpp/il2cppcore/Program.cs:line 24
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:126)
UnityEditorInternal.Runner:RunNetCoreProgram(String, String, String, CompilerOutputParserBase, Action`1) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:77)
UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List1, Action1, String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:501)
UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(String, String, String, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:484)
UnityEditorInternal.IL2CPPBuilder:Run() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:334)
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:63)
UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

