IL2CPP builds only using 1 core?

I thought IL2CPP was using all available cores to build a solution, but when building Android (Oculus Quest), it doesn’t seem to be the case at all, and it takes ages…?
Unity 2019.2

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The code conversion step in IL2CPP (literally the IL → C++ part) runs on a single core. The C++ compilation should use all available cores on the machine.

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