Hello!
I want to try IL2cpp. It does not work. Unity 2019.3.0a5. I get this message:
Failed running C:\Program Files\Unity\Hub\Editor\2019.3.0a5\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="WindowsDesktop" --architecture="x64" --configuration="Release" --outputpath="C:\programowanie\Artificer\Temp/StagingArea/Data\Native\GameAssembly.dll" --cachedirectory="C:\programowanie\Artificer\Assets\..\Library/il2cpp_cache" --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2019.3.0a5/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory=C:/programowanie/Artificer/Temp/StagingArea/Data/Managed --generatedcppdir=C:/programowanie/Artificer/Temp/StagingArea/Data/il2cppOutput
stdout:
il2cpp.exe didn't catch exception: System.InvalidOperationException: Unknown MSVC version: 10.0
at Unity.IL2CPP.Building.ToolChains.MsvcVersions.MsvcInstallation.GetMsvcVersionRequirementsForBuildingAndReasonItCannotBuild(Version version, Architecture architecture)
at Unity.IL2CPP.Building.ToolChains.MsvcDesktopToolChain.GetCannotBuildInCurrentEnvironmentErrorMessage()
at Unity.IL2CPP.Building.CppProgramBuilder.ThrowIfCannotBuildInCurrentEnvironment()
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at il2cpp.Program.DoRun(String[] args)
at il2cpp.Program.Run(String[] args)
at il2cpp.Program.Main(String[] args)
stderr:
Unhandled Exception: System.InvalidOperationException: Unknown MSVC version: 10.0
at Unity.IL2CPP.Building.ToolChains.MsvcVersions.MsvcInstallation.GetMsvcVersionRequirementsForBuildingAndReasonItCannotBuild(Version version, Architecture architecture)
at Unity.IL2CPP.Building.ToolChains.MsvcDesktopToolChain.GetCannotBuildInCurrentEnvironmentErrorMessage()
at Unity.IL2CPP.Building.CppProgramBuilder.ThrowIfCannotBuildInCurrentEnvironment()
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at il2cpp.Program.DoRun(String[] args)
at il2cpp.Program.Run(String[] args)
at il2cpp.Program.Main(String[] args)
0x00007FF62069403C (Unity) StackWalker::GetCurrentCallstack
0x00007FF620697581 (Unity) StackWalker::ShowCallstack
0x00007FF61EE8A335 (Unity) GetStacktrace
0x00007FF621284040 (Unity) DebugStringToFile
0x00007FF6206CA061 (Unity) DebugLogHandler_CUSTOM_Internal_Log
0x000001F62C699BAB (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x000001F62C699A6B (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000001F62C699101 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000001F652C49F4D (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
0x000001F652C3C583 (Mono JIT Code) [BuildUtils.cs:128] UnityEditorInternal.Runner:RunProgram (UnityEditor.Utils.Program,string,string,string,UnityEditor.Scripting.Compilers.CompilerOutputParserBase)
0x000001F652C3B6A3 (Mono JIT Code) [BuildUtils.cs:72] UnityEditorInternal.Runner:RunManagedProgram (string,string,string,UnityEditor.Scripting.Compilers.CompilerOutputParserBase,System.Action`1<System.Diagnostics.ProcessStartInfo>)
0x000001F652C47A3B (Mono JIT Code) [IL2CPPUtils.cs:502] UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments (System.Collections.Generic.List`1<string>,System.Action`1<System.Diagnostics.ProcessStartInfo>,string)
0x000001F652C41AF3 (Mono JIT Code) [IL2CPPUtils.cs:483] UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp (string,string,string,bool)
0x000001F652C0DFFB (Mono JIT Code) [IL2CPPUtils.cs:335] UnityEditorInternal.IL2CPPBuilder:Run ()
0x000001F652C0D61B (Mono JIT Code) [IL2CPPUtils.cs:71] UnityEditorInternal.IL2CPPUtils:RunIl2Cpp (string,UnityEditorInternal.IIl2CppPlatformProvider,System.Action`1<string>,UnityEditor.RuntimeClassRegistry)
0x000001F651EAD723 (Mono JIT Code) [DesktopStandalonePostProcessor.cs:243] DesktopStandalonePostProcessor:SetupStagingArea (UnityEditor.Modules.BuildPostProcessArgs,System.Collections.Generic.HashSet`1<string>)
0x000001F651EA9C3B (Mono JIT Code) [DesktopStandalonePostProcessor.cs:44] DesktopStandalonePostProcessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs)
0x000001F651EA97A1 (Mono JIT Code) [DefaultBuildPostprocessor.cs:31] UnityEditor.Modules.DefaultBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
0x000001F651EA8957 (Mono JIT Code) [PostprocessBuildPlayer.cs:282] UnityEditor.PostprocessBuildPlayer:Postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
0x000001F651EA8F30 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_int_object_object_object_int_int_int_object_object (object,intptr,intptr,intptr)
0x00007FFF2A2AC11B (mono-2.0-bdwgc) [mini-runtime.c:2809] mono_jit_runtime_invoke
0x00007FFF2A232282 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
0x00007FFF2A23B27F (mono-2.0-bdwgc) [object.c:2968] mono_runtime_invoke
0x00007FF620618262 (Unity) scripting_method_invoke
0x00007FF620611DB1 (Unity) ScriptingInvocation::Invoke
0x00007FF61E6C6568 (Unity) CallMono
0x00007FF61E6E3371 (Unity) PostprocessPlayer
0x00007FF61E6CE619 (Unity) DoBuildPlayer_PostBuild
0x00007FF61E6BC572 (Unity) BuildPlayer
0x00007FF61F46C100 (Unity) BuildPipeline::BuildPlayerInternalNoCheck
0x00007FF61F4698FA (Unity) BuildPipeline_CUSTOM_BuildPlayerInternalNoCheck
0x000001F64161ECD3 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,bool)
0x000001F64161E0C3 (Mono JIT Code) [BuildPlayerWindowBuildMethods.cs:170] UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
0x000001F641615203 (Mono JIT Code) [BuildPlayerWindowBuildMethods.cs:96] UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
0x000001F63F1D2EAB (Mono JIT Code) [BuildPlayerWindow.cs:913] UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
0x000001F63F1C52AB (Mono JIT Code) [BuildPlayerWindow.cs:798] UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
0x000001F63F1A9BD3 (Mono JIT Code) [BuildPlayerWindow.cs:373] UnityEditor.BuildPlayerWindow:OnGUI ()
0x000001F629EA5F10 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFF2A2AC11B (mono-2.0-bdwgc) [mini-runtime.c:2809] mono_jit_runtime_invoke
0x00007FFF2A232282 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
0x00007FFF2A23B452 (mono-2.0-bdwgc) [object.c:3073] mono_runtime_invoke_checked
0x00007FFF2A23BBE9 (mono-2.0-bdwgc) [object.c:5264] mono_runtime_try_invoke_array
0x00007FFF2A23B3E6 (mono-2.0-bdwgc) [object.c:5142] mono_runtime_invoke_array_checked
0x00007FFF2A1E0284 (mono-2.0-bdwgc) [icall.c:3358] ves_icall_InternalInvoke
0x000001F618E2D806 (Mono JIT Code) (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&)
0x000001F618E2CF4B (Mono JIT Code) System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
0x000001F618E2CC0F (Mono JIT Code) System.Reflection.MethodBase:Invoke (object,object[])
0x000001F623D3B8C3 (Mono JIT Code) [HostView.cs:355] UnityEditor.HostView:Invoke (string,object)
0x000001F623D3B713 (Mono JIT Code) [HostView.cs:350] UnityEditor.HostView:Invoke (string)
0x000001F63F1A8853 (Mono JIT Code) [HostView.cs:139] UnityEditor.HostView:OldOnGUI ()
0x000001F6276AD941 (Mono JIT Code) [IMGUIContainer.cs:280] UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect)
0x000001F6276ABBAB (Mono JIT Code) [IMGUIContainer.cs:494] UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect)
0x000001F6276A914B (Mono JIT Code) [IMGUIContainer.cs:475] UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event)
0x000001F6276A8BFB (Mono JIT Code) [IMGUIContainer.cs:465] UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase)
0x000001F623D2EA3B (Mono JIT Code) [IMGUIContainer.cs:446] UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
0x000001F6276A7BA0 (Mono JIT Code) [MouseCaptureDispatchingStrategy.cs:98] UnityEngine.UIElements.MouseCaptureDispatchingStrategy:smile:ispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
0x000001F623D1E336 (Mono JIT Code) [EventDispatcher.cs:282] UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
0x000001F623D18A83 (Mono JIT Code) [EventDispatcher.cs:157] UnityEngine.UIElements.EventDispatcher:smile:ispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
0x000001F623D186A3 (Mono JIT Code) [Panel.cs:210] UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
0x000001F62766BC1B (Mono JIT Code) [UIElementsUtility.cs:292] UnityEngine.UIElements.UIElementsUtility:smile:oDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
0x000001F62766B34B (Mono JIT Code) [UIElementsUtility.cs:107] UnityEngine.UIElements.UIElementsUtility:ProcessEvent (int,intptr)
0x000001F62766ACAE (Mono JIT Code) [GUIUtility.cs:179] UnityEngine.GUIUtility:ProcessEvent (int,intptr)
0x000001F62766AED3 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool_int_intptr (object,intptr,intptr,intptr)
0x00007FFF2A2AC11B (mono-2.0-bdwgc) [mini-runtime.c:2809] mono_jit_runtime_invoke
0x00007FFF2A232282 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
0x00007FFF2A23B27F (mono-2.0-bdwgc) [object.c:2968] mono_runtime_invoke
0x00007FF620618262 (Unity) scripting_method_invoke
0x00007FF620611DB1 (Unity) ScriptingInvocation::Invoke
0x00007FF62060BA8A (Unity) ScriptingInvocation::Invoke<bool>
0x00007FF61D9D96A9 (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
0x00007FF61E468AAC (Unity) GUIView::ProcessRetainedMode
0x00007FF61EEB1006 (Unity) GUIView::OnInputEvent
0x00007FF61E4689BC (Unity) GUIView::ProcessInputEvent
0x00007FF61EEB28D5 (Unity) GUIView::ProcessEventMessages
0x00007FF61EEACEE0 (Unity) GUIView::GUIViewWndProc
0x00007FFF83A26D41 (USER32) CallWindowProcW
0x00007FFF83A26713 (USER32) DispatchMessageW
0x00007FF61EEB047B (Unity) MainMessageLoop
0x00007FF61EEB798F (Unity) WinMain
0x00007FF621C33652 (Unity) __scrt_common_main_seh
0x00007FFF82E34034 (KERNEL32) BaseThreadInitThunk
0x00007FFF85913691 (ntdll) RtlUserThreadStart
Where do I begin debugging this? Thank you for your advice