Thanks for the update, bug reporter worked finally → case 1358515.
I dig through il2cpp output trying to find the cause, here’s the stack trace that later on crashes the project on GC.Collect:
> GameAssembly.dll!ArrayBuilder_1_ToImmutableAndFree_m8A43B45BFBEA0766547F96B07F3A2EAF5340E0AB_gshared(ArrayBuilder_1_tF965B3BB161639713A1ECA9E0647B21CECFA2798 * __this, const MethodInfo * method) Line 10077 C++
GameAssembly.dll!ArrayBuilder_1_ToImmutableAndFree_m8A43B45BFBEA0766547F96B07F3A2EAF5340E0AB(ArrayBuilder_1_tF965B3BB161639713A1ECA9E0647B21CECFA2798 * __this, const MethodInfo * method) Line 29200 C++
GameAssembly.dll!MembersAndInitializersBuilder_ToReadOnlyAndFree_m98071FD4483CE1FA07D02FDF074D798DC8A3E982(MembersAndInitializersBuilder_tEBEDEBF50A9D0A19E1B9DA47E328B4E5BA7BF165 * __this, const MethodInfo * method) Line 32315 C++
GameAssembly.dll!SourceMemberContainerTypeSymbol_BuildMembersAndInitializers_mA4D602F48CD34C0FBC1B7CA303CCA26A3EE853C5(SourceMemberContainerTypeSymbol_t313BD551412D035E45BF7B0B14FFF7664974CEE9 * __this, DiagnosticBag_t7D7AAB745EABCE30ADF71EA4C8421DDA328A1F45 * ___diagnostics0, const MethodInfo * method) Line 50015 C++
GameAssembly.dll!SourceMemberContainerTypeSymbol_GetMembersAndInitializers_m8DDC20A7F86D66E413DECF5E79D1B1AB06685531(SourceMemberContainerTypeSymbol_t313BD551412D035E45BF7B0B14FFF7664974CEE9 * __this, const MethodInfo * method) Line 45519 C++
GameAssembly.dll!SourceMemberContainerTypeSymbol_MakeAllMembers_m29489BFBA38403C2F43D60B6E0263FA16A5C88E2(SourceMemberContainerTypeSymbol_t313BD551412D035E45BF7B0B14FFF7664974CEE9 * __this, DiagnosticBag_t7D7AAB745EABCE30ADF71EA4C8421DDA328A1F45 * ___diagnostics0, const MethodInfo * method) Line 49392 C++
GameAssembly.dll!SourceMemberContainerTypeSymbol_GetMembersByNameSlow_m62E1F5926BF595BAC4162BEF7FA012F3BF30E9D1(SourceMemberContainerTypeSymbol_t313BD551412D035E45BF7B0B14FFF7664974CEE9 * __this, const MethodInfo * method) Line 45613 C++
GameAssembly.dll!SourceMemberContainerTypeSymbol_GetMembersByName_m4A43FFB890B7F6A989D885488BDBFCD2C3EEF9CE(SourceMemberContainerTypeSymbol_t313BD551412D035E45BF7B0B14FFF7664974CEE9 * __this, const MethodInfo * method) Line 45572 C++
GameAssembly.dll!SourceMemberContainerTypeSymbol_ForceComplete_m632E34218B14E9A71A1DFB1B4C7183B8D949A456(SourceMemberContainerTypeSymbol_t313BD551412D035E45BF7B0B14FFF7664974CEE9 * __this, SourceLocation_t957F3E4CA0504C73DA18AA5EAACF2573CC7C4232 * ___locationOpt0, CancellationToken_tC9D68381C9164A4BA10397257E87ADC832AF5FFD ___cancellationToken1, const MethodInfo * method) Line 42994 C++
GameAssembly.dll!VirtActionInvoker2<SourceLocation_t957F3E4CA0504C73DA18AA5EAACF2573CC7C4232 *,CancellationToken_tC9D68381C9164A4BA10397257E87ADC832AF5FFD>::Invoke(unsigned short slot, Il2CppObject * obj, SourceLocation_t957F3E4CA0504C73DA18AA5EAACF2573CC7C4232 * p1, CancellationToken_tC9D68381C9164A4BA10397257E87ADC832AF5FFD p2) Line 56 C++
GameAssembly.dll!Symbol_ForceCompleteMemberByLocation_mEC1EDD3D8C57686403F4C49CD3502B9947B3F2CB(SourceLocation_t957F3E4CA0504C73DA18AA5EAACF2573CC7C4232 * ___locationOpt0, Symbol_t2A18793CC4D67272877DCA888FECBC91C98B4F18 * ___member1, CancellationToken_tC9D68381C9164A4BA10397257E87ADC832AF5FFD ___cancellationToken2, const MethodInfo * method) Line 35137 C++
GameAssembly.dll!SourceNamespaceSymbol_ForceComplete_mDAA3FE3278B17992048242E31385617B856A1CF1(SourceNamespaceSymbol_tF9318C0E82D3B0292902A2598FB6FFC8B8280B56 * __this, SourceLocation_t957F3E4CA0504C73DA18AA5EAACF2573CC7C4232 * ___locationOpt0, CancellationToken_tC9D68381C9164A4BA10397257E87ADC832AF5FFD ___cancellationToken1, const MethodInfo * method) Line 43211 C++
GameAssembly.dll!VirtActionInvoker2<SourceLocation_t957F3E4CA0504C73DA18AA5EAACF2573CC7C4232 *,CancellationToken_tC9D68381C9164A4BA10397257E87ADC832AF5FFD>::Invoke(unsigned short slot, Il2CppObject * obj, SourceLocation_t957F3E4CA0504C73DA18AA5EAACF2573CC7C4232 * p1, CancellationToken_tC9D68381C9164A4BA10397257E87ADC832AF5FFD p2) Line 56 C++
GameAssembly.dll!SourceModuleSymbol_ForceComplete_m44D6EC6B0FEE2E5DB95573A4BF7B3E358EE27966(SourceModuleSymbol_t715B30DA0D77D94F3D533E9679B70E5159039CEB * __this, SourceLocation_t957F3E4CA0504C73DA18AA5EAACF2573CC7C4232 * ___locationOpt0, CancellationToken_tC9D68381C9164A4BA10397257E87ADC832AF5FFD ___cancellationToken1, const MethodInfo * method) Line 32499 C++
GameAssembly.dll!VirtActionInvoker2<SourceLocation_t957F3E4CA0504C73DA18AA5EAACF2573CC7C4232 *,CancellationToken_tC9D68381C9164A4BA10397257E87ADC832AF5FFD>::Invoke(unsigned short slot, Il2CppObject * obj, SourceLocation_t957F3E4CA0504C73DA18AA5EAACF2573CC7C4232 * p1, CancellationToken_tC9D68381C9164A4BA10397257E87ADC832AF5FFD p2) Line 56 C++
GameAssembly.dll!SourceAssemblySymbol_ForceComplete_m918F6BE2667526F4553F34AEE3BDCE67C22ECD55(SourceAssemblySymbol_t7FD1FE3518D845F42D877A553A22702BCA4D4AA5 * __this, SourceLocation_t957F3E4CA0504C73DA18AA5EAACF2573CC7C4232 * ___locationOpt0, CancellationToken_tC9D68381C9164A4BA10397257E87ADC832AF5FFD ___cancellationToken1, const MethodInfo * method) Line 49425 C++
GameAssembly.dll!VirtActionInvoker2<SourceLocation_t957F3E4CA0504C73DA18AA5EAACF2573CC7C4232 *,CancellationToken_tC9D68381C9164A4BA10397257E87ADC832AF5FFD>::Invoke(unsigned short slot, Il2CppObject * obj, SourceLocation_t957F3E4CA0504C73DA18AA5EAACF2573CC7C4232 * p1, CancellationToken_tC9D68381C9164A4BA10397257E87ADC832AF5FFD p2) Line 56 C++
GameAssembly.dll!CSharpCompilation_GetSourceDeclarationDiagnostics_m88F893CEF32E9AAD00352767299B33C554E7C643(CSharpCompilation_tAF9E622B1BD76CA8394F28E53F36900BC2281706 * __this, SyntaxTree_tCCE97D1A1EDD940F5093E176B8C2AE3688FD384F * ___syntaxTree0, Nullable_1_t152ABB292321E9E09BBB2D5FB029AC6018F19CC5 ___filterSpanWithinTree1, Func_4_t892C0E76E5839586E1D8D8DD306969AA6E4E1451 * ___locationFilterOpt2, CancellationToken_tC9D68381C9164A4BA10397257E87ADC832AF5FFD ___cancellationToken3, const MethodInfo * method) Line 34727 C++
GameAssembly.dll!CSharpCompilation_GetDiagnostics_m8B6D6F05728C269F1E71EB0179D3F34E91C93AF9(CSharpCompilation_tAF9E622B1BD76CA8394F28E53F36900BC2281706 * __this, int ___stage0, bool ___includeEarlierStages1, DiagnosticBag_t7D7AAB745EABCE30ADF71EA4C8421DDA328A1F45 * ___diagnostics2, CancellationToken_tC9D68381C9164A4BA10397257E87ADC832AF5FFD ___cancellationToken3, const MethodInfo * method) Line 34445 C++
GameAssembly.dll!VirtActionInvoker4<int,bool,DiagnosticBag_t7D7AAB745EABCE30ADF71EA4C8421DDA328A1F45 *,CancellationToken_tC9D68381C9164A4BA10397257E87ADC832AF5FFD>::Invoke(unsigned short slot, Il2CppObject * obj, int p1, bool p2, DiagnosticBag_t7D7AAB745EABCE30ADF71EA4C8421DDA328A1F45 * p3, CancellationToken_tC9D68381C9164A4BA10397257E87ADC832AF5FFD p4) Line 67 C++
GameAssembly.dll!CSharpCompilation_GetDiagnostics_m9D0159B87A1973698BC570C2E749EB371A26E0F5(CSharpCompilation_tAF9E622B1BD76CA8394F28E53F36900BC2281706 * __this, int ___stage0, bool ___includeEarlierStages1, CancellationToken_tC9D68381C9164A4BA10397257E87ADC832AF5FFD ___cancellationToken2, const MethodInfo * method) Line 34025 C++
GameAssembly.dll!CSharpCompilation_CompileMethods_mBCD99E431AA4828973DE1F6D4BA2A314A8494B8E(CSharpCompilation_tAF9E622B1BD76CA8394F28E53F36900BC2281706 * __this, CommonPEModuleBuilder_t1943D6E05E10E288AE3043209AFB21F76DF8BAC4 * ___moduleBuilder0, bool ___emittingPdb1, bool ___emitMetadataOnly2, bool ___emitTestCoverageData3, DiagnosticBag_t7D7AAB745EABCE30ADF71EA4C8421DDA328A1F45 * ___diagnostics4, Predicate_1_tF8D01B705BFDDD9F897D4A55B28582F47E5AA6BE * ___filterOpt5, CancellationToken_tC9D68381C9164A4BA10397257E87ADC832AF5FFD ___cancellationToken6, const MethodInfo * method) Line 35156 C++
GameAssembly.dll!VirtFuncInvoker7<bool,CommonPEModuleBuilder_t1943D6E05E10E288AE3043209AFB21F76DF8BAC4 *,bool,bool,bool,DiagnosticBag_t7D7AAB745EABCE30ADF71EA4C8421DDA328A1F45 *,Predicate_1_tF8D01B705BFDDD9F897D4A55B28582F47E5AA6BE *,CancellationToken_tC9D68381C9164A4BA10397257E87ADC832AF5FFD>::Invoke(unsigned short slot, Il2CppObject * obj, CommonPEModuleBuilder_t1943D6E05E10E288AE3043209AFB21F76DF8BAC4 * p1, bool p2, bool p3, bool p4, DiagnosticBag_t7D7AAB745EABCE30ADF71EA4C8421DDA328A1F45 * p5, Predicate_1_tF8D01B705BFDDD9F897D4A55B28582F47E5AA6BE * p6, CancellationToken_tC9D68381C9164A4BA10397257E87ADC832AF5FFD p7) Line 89 C++
GameAssembly.dll!Compilation_Emit_mE15B88505AE8F54E6541376F205C6161BE9E58CC(Compilation_tD549E53F1A626524EC1A24C00023176A789E269B * __this, Stream_t5DC87DD578C2C5298D98E7802E92DEABB66E2ECB * ___peStream0, Stream_t5DC87DD578C2C5298D98E7802E92DEABB66E2ECB * ___metadataPEStream1, Stream_t5DC87DD578C2C5298D98E7802E92DEABB66E2ECB * ___pdbStream2, Stream_t5DC87DD578C2C5298D98E7802E92DEABB66E2ECB * ___xmlDocumentationStream3, Stream_t5DC87DD578C2C5298D98E7802E92DEABB66E2ECB * ___win32Resources4, Il2CppObject * ___manifestResources5, EmitOptions_tBF744ECFE28B4FCB31272C70EC5ED5A5568BFBA1 * ___options6, Il2CppObject * ___debugEntryPoint7, Stream_t5DC87DD578C2C5298D98E7802E92DEABB66E2ECB * ___sourceLinkStream8, Il2CppObject * ___embeddedTexts9, CompilationTestData_tC18A2CD93D11D0F130541710BD895D43D41FA06A * ___testData10, CancellationToken_tC9D68381C9164A4BA10397257E87ADC832AF5FFD ___cancellationToken11, const MethodInfo * method) Line 26967 C++
GameAssembly.dll!Compilation_Emit_m795B6AA9529080AE428C3C9995D2D9AC18406B51(Compilation_tD549E53F1A626524EC1A24C00023176A789E269B * __this, Stream_t5DC87DD578C2C5298D98E7802E92DEABB66E2ECB * ___peStream0, Stream_t5DC87DD578C2C5298D98E7802E92DEABB66E2ECB * ___pdbStream1, Stream_t5DC87DD578C2C5298D98E7802E92DEABB66E2ECB * ___xmlDocumentationStream2, Stream_t5DC87DD578C2C5298D98E7802E92DEABB66E2ECB * ___win32Resources3, Il2CppObject * ___manifestResources4, EmitOptions_tBF744ECFE28B4FCB31272C70EC5ED5A5568BFBA1 * ___options5, Il2CppObject * ___debugEntryPoint6, Stream_t5DC87DD578C2C5298D98E7802E92DEABB66E2ECB * ___sourceLinkStream7, Il2CppObject * ___embeddedTexts8, Stream_t5DC87DD578C2C5298D98E7802E92DEABB66E2ECB * ___metadataPEStream9, CancellationToken_tC9D68381C9164A4BA10397257E87ADC832AF5FFD ___cancellationToken10, const MethodInfo * method) Line 26830 C++
GameAssembly.dll!U3CCompileToStreamU3Ed__1_MoveNext_mDB88B245102676A0AAE04272A2DF8E7990D6D1F6(U3CCompileToStreamU3Ed__1_tC2395E9F78C31CFABB5A8842ACBF22108D64E8D4 * __this, const MethodInfo * method) Line 5024 C++
GameAssembly.dll!U3CCompileToStreamU3Ed__1_MoveNext_mDB88B245102676A0AAE04272A2DF8E7990D6D1F6_AdjustorThunk(Il2CppObject * __this, const MethodInfo * method) Line 5076 C++
GameAssembly.dll!InterfaceActionInvoker0::Invoke(unsigned short slot, Il2CppClass * declaringInterface, Il2CppObject * obj) Line 165 C++
GameAssembly.dll!MoveNextRunner_InvokeMoveNext_m6F87A8006A8DD916BAAA543205E987AC6E4E1906(Il2CppObject * ___stateMachine0, const MethodInfo * method) Line 31466 C++
GameAssembly.dll!ContextCallback_Invoke_mF4F8496213E8F0925947DD8994A477AE2E54EFDF(ContextCallback_t93707E0430F4FF3E15E1FB5A4844BE89C657AE8B * __this, Il2CppObject * ___state0, const MethodInfo * method) Line 41104 C++
GameAssembly.dll!ExecutionContext_RunInternal_mC5D58D6EDE270B4CDA05181E9064E040D6692B2B(ExecutionContext_t16AC73BB21FEEEAD34A017877AC18DD8BB836414 * ___executionContext0, ContextCallback_t93707E0430F4FF3E15E1FB5A4844BE89C657AE8B * ___callback1, Il2CppObject * ___state2, bool ___preserveSyncCtx3, const MethodInfo * method) Line 19393 C++
GameAssembly.dll!ExecutionContext_Run_mD1481A474AE16E77BD9AEAF5BD09C2819B60FB29(ExecutionContext_t16AC73BB21FEEEAD34A017877AC18DD8BB836414 * ___executionContext0, ContextCallback_t93707E0430F4FF3E15E1FB5A4844BE89C657AE8B * ___callback1, Il2CppObject * ___state2, bool ___preserveSyncCtx3, const MethodInfo * method) Line 19256 C++
GameAssembly.dll!MoveNextRunner_Run_mF9986F86D538F629861F62DD912B18CC58980D8B(MoveNextRunner_tFAEA0BEDD353E2E34E8E287C67B1F5572FD30C2D * __this, const MethodInfo * method) Line 31417 C++
GameAssembly.dll!Action_Invoke_m3FFA5BE3D64F0FF8E1E1CB6F953913FADB5EB89E(Action_tAF41423D285AE0862865348CF6CE51CD085ABBA6 * __this, const MethodInfo * method) Line 21669 C++
GameAssembly.dll!U3CU3Ec_U3C_cctorU3Eb__7_0_m0B62ED556B3855D4C64C5D7E638D6ED8AB0C4A88(U3CU3Ec_t97DE2C4F7EF16C425D7DB74D03F1E0947B3D9AF2 * __this, Il2CppObject * ___state0, const MethodInfo * method) Line 40837 C++
GameAssembly.dll!SendOrPostCallback_Invoke_m352534ED0E61440A793944CC44809F666BBC1461(SendOrPostCallback_t6B7334CE017AF595535507519400AC02D688DC3C * __this, Il2CppObject * ___state0, const MethodInfo * method) Line 19778 C++
GameAssembly.dll!WorkRequest_Invoke_m1C292B7297918C5F2DBE70971895FE8D5C33AA20(WorkRequest_tA19FD4D1269D8EE2EA886AAF036C4F7F09154393 * __this, const MethodInfo * method) Line 38347 C++
GameAssembly.dll!UnitySynchronizationContext_Exec_mC89E49BFB922E69AAE753887480031A142016F81(UnitySynchronizationContext_t9971A8B24E203428BF2E715ECC6019EE2D77EAD3 * __this, const MethodInfo * method) Line 28926 C++
GameAssembly.dll!UnitySynchronizationContext_ExecuteTasks_m323E27C0CD442B806D966D024725D9809563E0DD(const MethodInfo * method) Line 29039 C++
GameAssembly.dll!RuntimeInvoker_FalseVoid_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5(void(*)() methodPointer, const MethodInfo * methodMetadata, void * obj, void * * args) Line 221379 C++
GameAssembly.dll!il2cpp::vm::Runtime::Invoke(const MethodInfo * method, void * obj, void * * params, Il2CppException * * exc) Line 568 C++
GameAssembly.dll!il2cpp_runtime_invoke(const MethodInfo * method, void * obj, void * * params, Il2CppException * * exc) Line 1118 C++
UnityPlayer.dll!scripting_method_invoke(class ScriptingMethodPtr,class ScriptingObjectPtr,struct ScriptingArguments &,class ScriptingExceptionPtr *,bool) Unknown
UnityPlayer.dll!ScriptingInvocation::Invoke(class ScriptingExceptionPtr *,bool) Unknown
UnityPlayer.dll!ScriptingInvocation::Invoke<void>(class ScriptingExceptionPtr *,bool) Unknown
UnityPlayer.dll!Scripting::UnityEngine::UnitySynchronizationContextProxy::ExecuteTasks(class ScriptingExceptionPtr *) Unknown
UnityPlayer.dll!`InitPlayerLoopCallbacks'::`2'::UpdateScriptRunDelayedTasksRegistrator::Forward() Unknown
UnityPlayer.dll!ExecutePlayerLoop(struct NativePlayerLoopSystem *) Unknown
UnityPlayer.dll!ExecutePlayerLoop(struct NativePlayerLoopSystem *) Unknown
UnityPlayer.dll!PlayerLoop(void) Unknown
UnityPlayer.dll!PerformMainLoop() Unknown
UnityPlayer.dll!MainMessageLoop() Unknown
UnityPlayer.dll!UnityMainImpl(struct HINSTANCE__ *,struct HINSTANCE__ *,wchar_t *,int) Unknown
UnityPlayer.dll!UnityMain() Unknown