IL2CPP crash on app start (android)

Hi, I’m having a problem with my app after upgrading from Unity 2019.4 LTS to Unity 2020.3. (unity 2020.2 also have this problem)
App crash on start with il2cpp build, however mono builds works just fine.

Here is my log:

Does anyone have similar issues?

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I am also having the same issue with an almost identical set of logs except I’m trying to build to Oculus Quest (Android) with almost the identical circumstance (upgrade from 2019 LTS to 2020 LTS). I’ve filed a bug report (Case 1329781).

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I’ve got almost the exact same issue here! :frowning: Could you solve the problem?

I’ve upgraded from 2019.4.20f1 to 2020.3.16f1 and the app compiles fine on Windows and MacOS, but doesn’t on Android and iOS.

If not I would at least like to see the bug report. How can I find one using only the ID?

Edit: Took me some hours but the solution was that simple: The plugin ‘Pixyz’ caused the error. Deleted it and everything works fine again!

I forgot about this, but like @Tayfe said, this is could be caused by some old plugins that could fail? version upgrade. In my situation it was some custom plugin from the asset store.