I have previously been able to build and run this project using Unity 5.0.1f2, I think. But there were still a few issues when running the app. I upgraded Unity to the latest patch and have not been able to boot to the main menu with IL2CPP builds. I’ve tried removing the IL2CPP recompile header but get the same result, I think this changes if I force OpenGL es 2.0, but still getting issues. Think I will roll back the update, but was wondering if anyone has any thoughts. I get this error,
2015-05-01 15:27:00.409 infection[18969:2555837] No video texture cache
2015-05-01 15:27:00.443 infection[18969:2555837] No video texture cache
2015-05-01 15:27:00.476 infection[18969:2555837] No video texture cache
2015-05-01 15:27:00.510 infection[18969:2555837] No video texture cache
2015-05-01 15:27:00.543 infection[18969:2555837] No video texture cache
2015-05-01 15:27:00.576 infection[18969:2555837] No video texture cache
2015-05-01 15:27:00.580 infection[18969:2556032] totalRenderTime: 4.680013
2015-05-01 15:27:00.623 infection[18969:2556032] deallocing instance: 2
The referenced script on this Behaviour is missing!
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1713)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.205458 ms
ColorManager has no color modes set at runtime!!!
System.Collections.Generic.DefaultComparer:Equals(Guid, Guid)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogError(Object)
ColorSchemeManager:RefreshColorModes()
ColorSchemeManager:OnEnable()
System.Collections.Generic.DefaultComparer:Equals(Guid, Guid)
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)