hey, guys i am trying to build il2cpp build, previously i have been using mono, i am trying to create build since yesterday, due to this error i just cant proceed, i upgraded to 5.5.0p2 from 5.4 then i upgraded to the latest 5.5.0p3 still the same.
these are the two error messages
Failed running C:\Program Files\Unity 5.5\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --compile-cpp --libil2cpp-static --platform=“Android” --architecture=“ARMv7” --configuration=“Release” --outputpath=“F:\UnityProjs\Shooter\Temp/StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so” --cachedirectory=“F:\UnityProjs\Shooter\Assets..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache” --additional-include-directories=“C:\Program Files\Unity 5.5\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\bdwgc/include” --additional-include-directories=“C:\Program Files\Unity 5.5\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\libil2cpp/include” --tool-chain-path=“F:/GameLibs/android-ndk-r10e_64” --map-file-parser=“C:\Program Files\Unity 5.5\Editor\Data\Tools\MapFileParser\MapFileParser.exe” --extra-types.file=“C:\Program Files\Unity 5.5\Editor\Data\il2cpp\il2cpp_default_extra_types.txt” --assembly=“F:\UnityProjs\Shooter\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp-firstpass.dll” --assembly=“F:\UnityProjs\Shooter\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp.dll” --assembly=“F:\UnityProjs\Shooter\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.UI.dll” --assembly=“F:\UnityProjs\Shooter\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.Analytics.dll” --assembly=“F:\UnityProjs\Shooter\Temp\StagingArea\assets\bin\Data\Managed\Facebook.Unity.dll” --assembly=“F:\UnityProjs\Shooter\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.dll” --generatedcppdir=“F:\UnityProjs\Shooter\Temp\StagingArea\Il2Cpp\il2cppOutput”
stdout:
Building libil2cpp.so with AndroidToolChain.
Output directory: F:\UnityProjs\Shooter\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a
Cache directory: F:\UnityProjs\Shooter\Library\il2cpp_android_armeabi-v7a\il2cpp_cache
ObjectFiles: 469 of which compiled: 469
Time Compile: 105333 milliseconds Il2CppAttributes.cpp
Time Compile: 94298 milliseconds Bulk_mscorlib_6.cpp
Time Compile: 72935 milliseconds Il2CppInvokerTable.cpp
Time Compile: 69757 milliseconds Bulk_mscorlib_1.cpp
Time Compile: 63885 milliseconds Bulk_System.Xml_1.cpp
Time Compile: 57795 milliseconds Bulk_Generics_8.cpp
Time Compile: 53630 milliseconds GenericMethods0.cpp
Time Compile: 53501 milliseconds Bulk_System.Xml_2.cpp
Time Compile: 48375 milliseconds Bulk_UnityEngine.UI_0.cpp
Time Compile: 47559 milliseconds Bulk_Assembly-CSharp_1.cpp
Total compilation time: 577483 milliseconds.
il2cpp.exe didn’t catch exception: Unity.IL2CPP.Building.BuilderFailedException: F:\GameLibs\android-ndk-r10e_64\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++ @“C:\Users\suhail\AppData\Local\Temp\tmpF11F.tmp” -o “F:\UnityProjs\Shooter\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_2C7E8ABC739AC78EE60941EB8877315F\libil2cpp.so” -Wl,-soname,libil2cpp.so -shared -Wl,–no-undefined -Wl,-z,noexecstack -Wl,–gc-sections -Wl,–build-id --sysroot “F:\GameLibs\android-ndk-r10e_64\platforms\android-9\arch-arm” -gcc-toolchain “F:\GameLibs\android-ndk-r10e_64\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64” -target armv7-none-linux-androideabi -L “F:\GameLibs\android-ndk-r10e_64\sources\cxx-stl\gnu-libstdc++\4.9\libs\armeabi-v7a” -lgnustl_static -Xlinker -Map=“F:\UnityProjs\Shooter\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_2C7E8ABC739AC78EE60941EB8877315F\libil2cpp.map” -fuse-ld=bfd
F:\UnityProjs\Shooter\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\B440CA0346AAB275605601D72CFC9975.o: In function IOSWrapper_IOSInit_m1247213253': F:\UnityProjs\Shooter\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity_0.cpp:16104: undefined reference to IOSInit’
F:\UnityProjs\Shooter\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\B440CA0346AAB275605601D72CFC9975.o: In function IOSWrapper_IOSLogInWithReadPermissions_m3461492532': F:\UnityProjs\Shooter\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity_0.cpp:16130: undefined reference to IOSLogInWithReadPermissions’
F:\UnityProjs\Shooter\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity_0.cpp:16130: undefined reference to IOSLogInWithReadPermissions' F:\UnityProjs\Shooter\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\B440CA0346AAB275605601D72CFC9975.o: In function IOSWrapper_IOSLogInWithPublishPermissions_m1144154953’:
F:\UnityProjs\Shooter\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity_0.cpp:16148: undefined reference to IOSLogInWithPublishPermissions' F:\UnityProjs\Shooter\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity_0.cpp:16148: undefined reference to IOSLogInWithPublishPermissions’
F:\UnityProjs\Shooter\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\B440CA0346AAB275605601D72CFC9975.o: In function IOSWrapper_IOSLogOut_m2312388424': F:\UnityProjs\Shooter\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity_0.cpp:16162: undefined reference to IOSLogOut’
F:\UnityProjs\Shooter\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity_0.cpp:16162: undefined reference to IOSLogOut' F:\UnityProjs\Shooter\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\B440CA0346AAB275605601D72CFC9975.o: In function IOSWrapper_IOSSetShareDialogMode_m1087277863’:
F:\UnityProjs\Shooter\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity_0.cpp:16172: undefined reference to IOSSetShareDialogMode' F:\UnityProjs\Shooter\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity_0.cpp:16172: undefined reference to IOSSetShareDialogMode’
F:\UnityProjs\Shooter\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\B440CA0346AAB275605601D72CFC9975.o: In function IOSWrapper_IOSShareLink_m920338034': F:\UnityProjs\Shooter\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity_0.cpp:16198: undefined reference to IOSShareLink’
F:\UnityProjs\Shooter\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\B440CA0346AAB275605601D72CFC9975.o: In function IOSWrapper_IOSFeedShare_m2656080890': F:\UnityProjs\Shooter\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity_0.cpp:16252: undefined reference to IOSFeedShare’
F:\UnityProjs\Shooter\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\B440CA0346AAB275605601D72CFC9975.o: In function IOSWrapper_IOSAppRequest_m4244970793': F:\UnityProjs\Shooter\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity_0.cpp:16348: undefined reference to IOSAppRequest’
F:\UnityProjs\Shooter\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\B440CA0346AAB275605601D72CFC9975.o: In function IOSWrapper_IOSAppInvite_m100873623': F:\UnityProjs\Shooter\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity_0.cpp:16416: undefined reference to IOSAppInvite’
F:\UnityProjs\Shooter\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\B440CA0346AAB275605601D72CFC9975.o: In function IOSWrapper_IOSCreateGameGroup_m1949218760': F:\UnityProjs\Shooter\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity_0.cpp:16446: undefined reference to IOSCreateGameGroup’
F:\UnityProjs\Shooter\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\B440CA0346AAB275605601D72CFC9975.o: In function IOSWrapper_IOSJoinGameGroup_m854936116': F:\UnityProjs\Shooter\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity_0.cpp:16472: undefined reference to IOSJoinGameGroup’
F:\UnityProjs\Shooter\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity_0.cpp:16472: undefined reference to IOSJoinGameGroup' F:\UnityProjs\Shooter\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\B440CA0346AAB275605601D72CFC9975.o: In function IOSWrapper_IOSFBSettingsActivateApp_m688024889’:
F:\UnityProjs\Shooter\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity_0.cpp:16490: undefined reference to IOSFBSettingsActivateApp' F:\UnityProjs\Shooter\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity_0.cpp:16490: undefined reference to IOSFBSettingsActivateApp’
F:\UnityProjs\Shooter\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\B440CA0346AAB275605601D72CFC9975.o: In function IOSWrapper_IOSFBAppEventsLogEvent_m418532857': F:\UnityProjs\Shooter\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity_0.cpp:16542: undefined reference to IOSFBAppEventsLogEvent’
F:\UnityProjs\Shooter\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\B440CA0346AAB275605601D72CFC9975.o: In function IOSWrapper_IOSFBAppEventsLogPurchase_m3663059592': F:\UnityProjs\Shooter\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity_0.cpp:16620: undefined reference to IOSFBAppEventsLogPurchase’
F:\UnityProjs\Shooter\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\B440CA0346AAB275605601D72CFC9975.o: In function IOSWrapper_IOSFBAppEventsSetLimitEventUsage_m973815937': F:\UnityProjs\Shooter\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity_0.cpp:16660: undefined reference to IOSFBAppEventsSetLimitEventUsage’
F:\UnityProjs\Shooter\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity_0.cpp:16660: undefined reference to IOSFBAppEventsSetLimitEventUsage' F:\UnityProjs\Shooter\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\B440CA0346AAB275605601D72CFC9975.o: In function IOSWrapper_IOSGetAppLink_m3858621444’:
F:\UnityProjs\Shooter\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity_0.cpp:16670: undefined reference to IOSGetAppLink' F:\UnityProjs\Shooter\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity_0.cpp:16670: undefined reference to IOSGetAppLink’
F:\UnityProjs\Shooter\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\B440CA0346AAB275605601D72CFC9975.o: In function IOSWrapper_IOSFBSdkVersion_m2218266193': F:\UnityProjs\Shooter\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity_0.cpp:16680: undefined reference to IOSFBSdkVersion’
F:\UnityProjs\Shooter\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity_0.cpp:16680: undefined reference to IOSFBSdkVersion' F:\UnityProjs\Shooter\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\B440CA0346AAB275605601D72CFC9975.o: In function IOSWrapper_IOSFetchDeferredAppLink_m1108491133’:
F:\UnityProjs\Shooter\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity_0.cpp:16699: undefined reference to IOSFetchDeferredAppLink' F:\UnityProjs\Shooter\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity_0.cpp:16699: undefined reference to IOSFetchDeferredAppLink’
F:\UnityProjs\Shooter\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\B440CA0346AAB275605601D72CFC9975.o: In function IOSWrapper_IOSRefreshCurrentAccessToken_m947499558': F:\UnityProjs\Shooter\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity_0.cpp:16709: undefined reference to IOSRefreshCurrentAccessToken’
F:\UnityProjs\Shooter\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity_0.cpp:16709: undefined reference to `IOSRefreshCurrentAccessToken’
clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)
at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(IEnumerable`1 objectFiles, CppToolChainContext toolChainContext)
at Unity.IL2CPP.Building.CppProgramBuilder.Build()
at il2cpp.Program.DoRun(String[ ] args)
at il2cpp.Program.Run(String[ ] args)
at il2cpp.Program.Main(String[ ] args)
stderr:
Unhandled Exception: Unity.IL2CPP.Building.BuilderFailedException: F:\GameLibs\android-ndk-r10e_64\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++ @“C:\Users\suhail\AppData\Local\Temp\tmpF11F.tmp” -o “F:\UnityProjs\Shooter\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_2C7E8ABC739AC78EE60941EB8877315F\libil2cpp.so” -Wl,-soname,libil2cpp.so -shared -Wl,–no-undefined -Wl,-z,noexecstack -Wl,–gc-sections -Wl,–build-id --sysroot “F:\GameLibs\android-ndk-r10e_64\platforms\android-9\arch-arm” -gcc-toolchain “F:\GameLibs\android-ndk-r10e_64\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64” -target armv7-none-linux-androideabi -L “F:\GameLibs\android-ndk-r10e_64\sources\cxx-stl\gnu-libstdc++\4.9\libs\armeabi-v7a” -lgnustl_static -Xlinker -Map=“F:\UnityProjs\Shooter\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_2C7E8ABC739AC78EE60941EB8877315F\libil2cpp.map” -fuse-ld=bfd
F:\UnityProjs\Shooter\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\B440CA0346AAB275605601D72CFC9975.o: In function IOSWrapper_IOSInit_m1247213253': F:\UnityProjs\Shooter\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity_0.cpp:16104: undefined reference to IOSInit’
F:\UnityProjs\Shooter\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\B440CA0346AAB275605601D72CFC9975.o: In function IOSWrapper_IOSLogInWithReadPermissions_m3461492532': F:\UnityProjs\Shooter\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity_0.cpp:16130: undefined reference to IOSLogInWithReadPermissions’
F:\UnityProjs\Shooter\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity_0.cpp:16130: undefined reference to IOSLogInWithReadPermissions' F:\UnityProjs\Shooter\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\B440CA0346AAB275605601D72CFC9975.o: In function IOSWrapper_IOSLogInWithPublishPermissions_m1144154953’:
F:\UnityProjs\Shooter\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity_0.cpp:16148: undefined reference to IOSLogInWithPublishPermissions' F:\UnityProjs\Shooter\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity_0.cpp:16148: undefined reference to IOSLogInWithPublishPermissions’
F:\UnityProjs\Shooter\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\B440CA0346AAB275605601D72CFC9975.o: In function IOSWrapper_IOSLogOut_m2312388424': F:\UnityProjs\Shooter\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity_0.cpp:16162: undefined reference to IOSLogOut’
F:\UnityProjs\Shooter\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity_0.cpp:16162: undefined reference to IOSLogOut' F:\UnityProjs\Shooter\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\B440CA0346AAB275605601D72CFC9975.o: In function IOSWrapper_IOSSetShareDialogMode_m1087277863’:
F:\UnityProjs\Shooter\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity_0.cpp:16172: undefined reference to IOSSetShareDialogMode' F:\UnityProjs\Shooter\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity_0.cpp:16172: undefined reference to IOSSetShareDialogMode’
F:\UnityProjs\Shooter\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\B440CA0346AAB275605601D72CFC9975.o: In function IOSWrapper_IOSShareLink_m920338034': F:\UnityProjs\Shooter\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity_0.cpp:16198: undefined reference to IOSShareLink’
F:\UnityProjs\Shooter\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\B440CA0346AAB275605601D72CFC9975.o: In function IOSWrapper_IOSFeedShare_m2656080890': F:\UnityProjs\Shooter\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity_0.cpp:16252: undefined reference to IOSFeedShare’
F:\UnityProjs\Shooter\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\B440CA0346AAB275605601D72CFC9975.o: In function IOSWrapper_IOSAppRequest_m4244970793': F:\UnityProjs\Shooter\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity_0.cpp:16348: undefined reference to IOSAppRequest’
F:\UnityProjs\Shooter\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\B440CA0346AAB275605601D72CFC9975.o: In function IOSWrapper_IOSAppInvite_m100873623': F:\UnityProjs\Shooter\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity_0.cpp:16416: undefined reference to IOSAppInvite’
F:\UnityProjs\Shooter\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\B440CA0346AAB275605601D72CFC9975.o: In function IOSWrapper_IOSCreateGameGroup_m1949218760': F:\UnityProjs\Shooter\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity_0.cpp:16446: undefined reference to IOSCreateGameGroup’
F:\UnityProjs\Shooter\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\B440CA0346AAB275605601D72CFC9975.o: In function IOSWrapper_IOSJoinGameGroup_m854936116': F:\UnityProjs\Shooter\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity_0.cpp:16472: undefined reference to IOSJoinGameGroup’
F:\UnityProjs\Shooter\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity_0.cpp:16472: undefined reference to IOSJoinGameGroup' F:\UnityProjs\Shooter\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\B440CA0346AAB275605601D72CFC9975.o: In function IOSWrapper_IOSFBSettingsActivateApp_m688024889’:
F:\UnityProjs\Shooter\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity_0.cp
Exception: C:\Program Files\Unity 5.5\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1 setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:98) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List1 arguments, System.Action1 setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:298) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (ICollection1 userAssemblies, System.String outputDirectory, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:289)
UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:131)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean developmentBuild) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:32)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:186)
UnityEditor.HostView:OnGUI()
thanks
Jawadov
January 22, 2017, 11:00am
3
I’m getting this same error, I’m on Unity 5.5.0f3.Did you solve this?
larku
January 22, 2017, 11:10am
4
Looks to me like it’s attempting to compile some iOS wrappers that depend on some native code that’s not present in the build.
Try removing the iOS stuff from your build (likely just the Facebook stuff)…